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Merge pull request #113 from cortex-command-community/bugfix/UseSupportOffsetWhileReloading-default
Fixed UseSupportOffsetWhileReloading defaulting to true
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CHANGELOG.md

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@@ -14,6 +14,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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<details><summary><b>Fixed</b></summary>
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- Fixed `UseSupportOffsetWhileReloading` defaulting to true instead of false
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- Fixed regression introduced in 6.1 causing Conquest activities to immediately fail if a defending brain was present (and probably breaking other activities as well).
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- Fixed the Conquest start game menu not letting you immediately start a game until you tweak some settings.

Source/Entities/HeldDevice.cpp

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@@ -40,7 +40,7 @@ void HeldDevice::Clear() {
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m_Supported = false;
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m_SupportAvailable = false;
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m_SupportOffset.Reset();
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m_UseSupportOffsetWhileReloading = true;
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m_UseSupportOffsetWhileReloading = false;
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m_SeenByPlayer.fill(false);
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m_IsUnPickupable = false;
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m_PickupableByPresetNames.clear();

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