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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -129,6 +129,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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-`Scene` Lua functions `AddNavigatableArea(areaName)` and `ClearNavigatableAreas()` have been renamed/corrected to `AddNavigableArea(areaName)` and `ClearNavigableAreas()`, respectively.
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-`MOSRotating` Lua function `AddWound` now additionally accepts the format `MOSRotating:AddWound(AEmitter* woundToAdd, const Vector& parentOffsetToSet, bool checkGibWoundLimit, bool isEntryWound, bool isExitWound)`, allowing modders to specify added wounds as entry- or exit wounds, for the purpose of not playing multiple burst sounds on the same frame. These new arguments are optional.
-- Touching other things in non-synced update is bad, but because we know that nothing else is gonna be running scripts on it, we can get away with this
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fori=1, self.trailParCountdo
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ifself.trailPar[i] andMovableMan:IsParticle(self.trailPar[i]) then
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