@@ -408,7 +408,7 @@ bool BuyMenuGUI::LoadAllLoadoutsFromFile()
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if (m_MetaPlayer != Players::NoPlayer)
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{
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// Start loading any additional stuff from the custom user file
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- std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName).c_str (), g_MetaMan.GetGameName ().c_str (), m_MetaPlayer + 1 );
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+ std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName + " / " ).c_str (), g_MetaMan.GetGameName ().c_str (), m_MetaPlayer + 1 );
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if (!System::PathExistsCaseSensitive (loadoutPath))
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{
@@ -521,9 +521,9 @@ bool BuyMenuGUI::SaveAllLoadoutsToFile()
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// Since the players of a new game are likely to have different techs and therefore different default loadouts
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// So we should start fresh with new loadouts loaded from tech defaults for each player
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if (g_MetaMan.GetGameName () == DEFAULTGAMENAME)
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- std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName).c_str (), AUTOSAVENAME, m_MetaPlayer + 1 );
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+ std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName + " / " ).c_str (), AUTOSAVENAME, m_MetaPlayer + 1 );
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else
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- std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName).c_str (), g_MetaMan.GetGameName ().c_str (), m_MetaPlayer + 1 );
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+ std::snprintf (loadoutPath, sizeof (loadoutPath), " %s%s - LoadoutsMP%d.ini" , (System::GetUserdataDirectory () + c_UserConquestSavesModuleName + " / " ).c_str (), g_MetaMan.GetGameName ().c_str (), m_MetaPlayer + 1 );
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}
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else
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std::snprintf (loadoutPath, sizeof (loadoutPath), " %sLoadoutsP%d.ini" , System::GetUserdataDirectory ().c_str (), m_pController->GetPlayer () + 1 );
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