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disable unfinished new doors
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CHANGELOG.md

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@@ -160,8 +160,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- New `SceneMan` Lua function `CastTerrainPenetrationRay(Vector start, Vector ray, Vector endPos, int strengthLimit, int skip)`, which adds up the material strength of the terrain pixels encountered along the way, and stops when the accumulated value meets or exceeds `strengthLimit`. `endPos` is filled out with the ending position of the ray, returns `true` or `false` depending on whether the ray was stopped early or not.
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- Two new stronger doors to use in bunkers, the Blast Door and the Vault Door.
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- Three new Browncoat items have been added: a shield with reactive explosive armor, a revolver, and a close-range incendiary battle rifle.
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- AI idle aim timer (the time the AI stops after aiming fully up or fully down in sentry mode) is now customizable using a custom number value for ACrabs. Use it to make your turrets less spastic.

Data/Base.rte/Scenes/Objects/Bunkers/Bunkers.ini

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@@ -18,8 +18,8 @@ IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerModules/Ancient/AncientModul
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// Systems
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Doors.ini
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/BlastDoors/BlastDoors.ini
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/VaultDoor/VaultDoors.ini
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//IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/BlastDoors/BlastDoors.ini
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//IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/VaultDoor/VaultDoors.ini
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Docks/Docks.ini
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Ladders/Ladders.ini
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IncludeFile = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Automovers.ini

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