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Revert 'Metafight shouldn't be so reliant on Base craft' commit.
In ceb1e77, some hardcoded references to "Base.rte" in MetaFight.lua were changed to use `MetaPlayer.NativeTechModule`. However, each of these references were intended as a fallback, in case the module's own craft were unable to carry passengers or cargo, and as such, really should be referencing "Base.rte" instead.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -4,6 +4,14 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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<details><summary><b>Changed</b></summary>
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- Conquest activities will once again fall-back to using base dropships and rockets if a random selection of the selected tech's craft can't find one capable of carrying passengers and/or cargo.
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</details>
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## [Release v6.2.2] - 2024/02/24
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<details><summary><b>Added</b></summary>
@@ -26,7 +34,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed the Conquest start game menu not letting you immediately start a game until you tweak some settings.
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- Fixed potential issues with One Man Army (and Diggers Only) that could occur when the player is not assigned to the first team.
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- Fixed potential issues with One Man Army (and Diggers Only) that could occur when using a different player than player 1.
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