@@ -108082,10 +108082,10 @@ AddScene = Scene
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats.rte/Square Plating 4X
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+ CopyOf = Browncoats.rte/Horizontal Plating
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Position = Vector
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- X = 4980 .000000
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- Y = 4452 .000000
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+ X = 4836 .000000
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+ Y = 4656 .000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
@@ -108095,6 +108095,13 @@ AddScene = Scene
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Y = 4656.000000
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Team = 0
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PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Horizontal Plating
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4656.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Horizontal Plating
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Position = Vector
@@ -108243,44 +108250,37 @@ AddScene = Scene
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats.rte/Module Down-Left Slope
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- Position = Vector
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- X = 5004.000000
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- Y = 4452.000000
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- Team = 0
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- PlacedByPlayer = 0
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- PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats.rte/Square Plating 4X
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+ CopyOf = Browncoats.rte/Tut Up-Right Corner
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Position = Vector
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- X = 4836 .000000
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- Y = 4452 .000000
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+ X = 5028 .000000
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+ Y = 4428 .000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats.rte/Module Down-Right Slope
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+ CopyOf = Browncoats.rte/Tut Up-Left Corner
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Position = Vector
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- X = 4836 .000000
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- Y = 4452 .000000
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+ X = 4812 .000000
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+ Y = 4428 .000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats.rte/Tut Up-Right Corner
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+ CopyOf = Browncoats.rte/Ceiling A
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Position = Vector
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- X = 5028 .000000
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+ X = 4884 .000000
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Y = 4428.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats .rte/Tut Up-Left Corner
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+ CopyOf = Base .rte/Module Back M
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Position = Vector
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- X = 4812 .000000
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- Y = 4428 .000000
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+ X = 4980 .000000
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+ Y = 4476 .000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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- CopyOf = Browncoats .rte/Ceiling A
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+ CopyOf = Base .rte/Module Back Middle C
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Position = Vector
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- X = 4884 .000000
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+ X = 4980 .000000
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Y = 4428.000000
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Team = 0
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PlacedByPlayer = 0
@@ -201004,10 +201004,10 @@ AddScene = Scene
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MessageToDisplay = Hacking the relevant consoles will unlock an area's Reinforcement Doors./nThese will periodically deliver friendly troops, as well as letting you order your own.
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AddCustomValue = StringValue
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ItemToDispensePresetName = R-500 Extinction
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- AddCustomValue = StringValue
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- ItemToDispenseClassName = HDFirearm
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AddCustomValue = StringValue
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ItemToDispenseTechName = Browncoats.rte
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+ AddCustomValue = StringValue
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+ ItemToDispenseClassName = HDFirearm
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AddCustomValue = NumberValue
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Range = 45.000000
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AddCustomValue = NumberValue
@@ -244835,13 +244835,27 @@ AddScene = Scene
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Y = 4560.000000
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Team = 0
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PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Shaft Entry L Dark
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+ Position = Vector
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+ X = 4872.000000
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+ Y = 4512.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Base.rte/Shaft Entry R Dark
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Position = Vector
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X = 4968.000000
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Y = 4560.000000
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Team = 0
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PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Shaft Entry R Dark
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+ Position = Vector
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+ X = 4968.000000
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+ Y = 4512.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Base.rte/Shaft Entry R Dark
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Position = Vector
@@ -244912,6 +244926,174 @@ AddScene = Scene
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Y = 4572.000000
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Team = 0
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PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Misc A Horiz Strip
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4548.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Misc A Horiz Strip
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4548.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4848.000000
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+ Y = 4632.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4848.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4848.000000
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+ Y = 4584.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4848.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4992.000000
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+ Y = 4632.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4992.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4992.000000
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+ Y = 4584.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Square Plating 1X
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+ Position = Vector
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+ X = 4992.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D1
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+ Position = Vector
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+ X = 4872.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D1
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+ Position = Vector
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+ X = 4872.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D1
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+ Position = Vector
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+ X = 5016.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D1
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+ Position = Vector
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+ X = 5016.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4608.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Browncoats.rte/Column D
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4560.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Module Back M
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4500.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Module Back M
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4488.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Module Back D
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4512.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Module Back Middle A
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+ Position = Vector
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+ X = 4836.000000
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+ Y = 4452.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Shaft Light White A Horiz Strip
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+ Position = Vector
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+ X = 4980.000000
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+ Y = 4536.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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+ PlaceSceneObject = TerrainObject
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+ CopyOf = Base.rte/Brain Tech Lights
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+ Position = Vector
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+ X = 4992.000000
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+ Y = 4488.000000
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+ Team = 0
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+ PlacedByPlayer = 0
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PlaceAIPlanObject = TerrainObject
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CopyOf = Base.rte/T-Junction D
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Position = Vector
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