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Minor Map change
Literally just improving old areas so they look on par with the new ones
1 parent 7c8b448 commit 9d948b9

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2 files changed

+207
-26
lines changed

2 files changed

+207
-26
lines changed

Data/Browncoats.rte/Scenes.ini

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,4 +28,3 @@ IncludeFile = Browncoats.rte/Scenes/Terrains/Terrains.ini
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IncludeFile = Data/Browncoats.rte/Scenes/Yskely Refineryv3.ini
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31-

Data/Browncoats.rte/Scenes/Yskely Refineryv3.ini

Lines changed: 207 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -108082,10 +108082,10 @@ AddScene = Scene
108082108082
Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
108085-
CopyOf = Browncoats.rte/Square Plating 4X
108085+
CopyOf = Browncoats.rte/Horizontal Plating
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Position = Vector
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X = 4980.000000
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Y = 4452.000000
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X = 4836.000000
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Y = 4656.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
@@ -108095,6 +108095,13 @@ AddScene = Scene
108095108095
Y = 4656.000000
108096108096
Team = 0
108097108097
PlacedByPlayer = 0
108098+
PlaceSceneObject = TerrainObject
108099+
CopyOf = Browncoats.rte/Horizontal Plating
108100+
Position = Vector
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X = 4980.000000
108102+
Y = 4656.000000
108103+
Team = 0
108104+
PlacedByPlayer = 0
108098108105
PlaceSceneObject = TerrainObject
108099108106
CopyOf = Browncoats.rte/Horizontal Plating
108100108107
Position = Vector
@@ -108243,44 +108250,37 @@ AddScene = Scene
108243108250
Team = 0
108244108251
PlacedByPlayer = 0
108245108252
PlaceSceneObject = TerrainObject
108246-
CopyOf = Browncoats.rte/Module Down-Left Slope
108247-
Position = Vector
108248-
X = 5004.000000
108249-
Y = 4452.000000
108250-
Team = 0
108251-
PlacedByPlayer = 0
108252-
PlaceSceneObject = TerrainObject
108253-
CopyOf = Browncoats.rte/Square Plating 4X
108253+
CopyOf = Browncoats.rte/Tut Up-Right Corner
108254108254
Position = Vector
108255-
X = 4836.000000
108256-
Y = 4452.000000
108255+
X = 5028.000000
108256+
Y = 4428.000000
108257108257
Team = 0
108258108258
PlacedByPlayer = 0
108259108259
PlaceSceneObject = TerrainObject
108260-
CopyOf = Browncoats.rte/Module Down-Right Slope
108260+
CopyOf = Browncoats.rte/Tut Up-Left Corner
108261108261
Position = Vector
108262-
X = 4836.000000
108263-
Y = 4452.000000
108262+
X = 4812.000000
108263+
Y = 4428.000000
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Team = 0
108265108265
PlacedByPlayer = 0
108266108266
PlaceSceneObject = TerrainObject
108267-
CopyOf = Browncoats.rte/Tut Up-Right Corner
108267+
CopyOf = Browncoats.rte/Ceiling A
108268108268
Position = Vector
108269-
X = 5028.000000
108269+
X = 4884.000000
108270108270
Y = 4428.000000
108271108271
Team = 0
108272108272
PlacedByPlayer = 0
108273108273
PlaceSceneObject = TerrainObject
108274-
CopyOf = Browncoats.rte/Tut Up-Left Corner
108274+
CopyOf = Base.rte/Module Back M
108275108275
Position = Vector
108276-
X = 4812.000000
108277-
Y = 4428.000000
108276+
X = 4980.000000
108277+
Y = 4476.000000
108278108278
Team = 0
108279108279
PlacedByPlayer = 0
108280108280
PlaceSceneObject = TerrainObject
108281-
CopyOf = Browncoats.rte/Ceiling A
108281+
CopyOf = Base.rte/Module Back Middle C
108282108282
Position = Vector
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X = 4884.000000
108283+
X = 4980.000000
108284108284
Y = 4428.000000
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Team = 0
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PlacedByPlayer = 0
@@ -201004,10 +201004,10 @@ AddScene = Scene
201004201004
MessageToDisplay = Hacking the relevant consoles will unlock an area's Reinforcement Doors./nThese will periodically deliver friendly troops, as well as letting you order your own.
201005201005
AddCustomValue = StringValue
201006201006
ItemToDispensePresetName = R-500 Extinction
201007-
AddCustomValue = StringValue
201008-
ItemToDispenseClassName = HDFirearm
201009201007
AddCustomValue = StringValue
201010201008
ItemToDispenseTechName = Browncoats.rte
201009+
AddCustomValue = StringValue
201010+
ItemToDispenseClassName = HDFirearm
201011201011
AddCustomValue = NumberValue
201012201012
Range = 45.000000
201013201013
AddCustomValue = NumberValue
@@ -244835,13 +244835,27 @@ AddScene = Scene
244835244835
Y = 4560.000000
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Team = 0
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PlacedByPlayer = 0
244838+
PlaceSceneObject = TerrainObject
244839+
CopyOf = Base.rte/Shaft Entry L Dark
244840+
Position = Vector
244841+
X = 4872.000000
244842+
Y = 4512.000000
244843+
Team = 0
244844+
PlacedByPlayer = 0
244838244845
PlaceSceneObject = TerrainObject
244839244846
CopyOf = Base.rte/Shaft Entry R Dark
244840244847
Position = Vector
244841244848
X = 4968.000000
244842244849
Y = 4560.000000
244843244850
Team = 0
244844244851
PlacedByPlayer = 0
244852+
PlaceSceneObject = TerrainObject
244853+
CopyOf = Base.rte/Shaft Entry R Dark
244854+
Position = Vector
244855+
X = 4968.000000
244856+
Y = 4512.000000
244857+
Team = 0
244858+
PlacedByPlayer = 0
244845244859
PlaceSceneObject = TerrainObject
244846244860
CopyOf = Base.rte/Shaft Entry R Dark
244847244861
Position = Vector
@@ -244912,6 +244926,174 @@ AddScene = Scene
244912244926
Y = 4572.000000
244913244927
Team = 0
244914244928
PlacedByPlayer = 0
244929+
PlaceSceneObject = TerrainObject
244930+
CopyOf = Base.rte/Misc A Horiz Strip
244931+
Position = Vector
244932+
X = 4836.000000
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Y = 4548.000000
244934+
Team = 0
244935+
PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
244937+
CopyOf = Base.rte/Misc A Horiz Strip
244938+
Position = Vector
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X = 4980.000000
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Y = 4548.000000
244941+
Team = 0
244942+
PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4848.000000
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Y = 4632.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4848.000000
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Y = 4608.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4848.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4848.000000
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Y = 4560.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4992.000000
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Y = 4632.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4992.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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X = 4992.000000
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Square Plating 1X
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Position = Vector
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Team = 0
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PlaceSceneObject = TerrainObject
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Team = 0
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Team = 0
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CopyOf = Browncoats.rte/Column D
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Team = 0
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CopyOf = Browncoats.rte/Column D1
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Position = Vector
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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Position = Vector
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Column D
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Position = Vector
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Team = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Browncoats.rte/Column D
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Team = 0
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CopyOf = Base.rte/Module Back M
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Position = Vector
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Team = 0
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Position = Vector
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Team = 0
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PlacedByPlayer = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Base.rte/Module Back D
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Position = Vector
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PlaceSceneObject = TerrainObject
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Team = 0
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PlaceSceneObject = TerrainObject
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CopyOf = Base.rte/Shaft Light White A Horiz Strip
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Team = 0
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CopyOf = Base.rte/Brain Tech Lights
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Team = 0
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PlacedByPlayer = 0
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PlaceAIPlanObject = TerrainObject
244916245098
CopyOf = Base.rte/T-Junction D
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Position = Vector

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