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float m_InheritedRotAngleOffset; //!< The offset by which this Attachable should be rotated when it's set to inherit its parent's rotation angle. Defaults to 0.
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bool m_InheritsFrame; //!< Whether this Attachable should inherit its parent's Frame. Defaults to false.
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float m_InheritsVelWhenDetached; //!< How much of the parents velocity this attachable inherits when detached
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float m_InheritsAngularVelWhenDetached; //!< How much of the parents angular velocity this attachable inherits when detached
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long m_AtomSubgroupID; //!< The Atom IDs this' atoms will have when attached and added to a parent's AtomGroup.
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bool m_CollidesWithTerrainWhileAttached; //!< Whether this attachable currently has terrain collisions enabled while it's attached to a parent.
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bool m_IgnoresParticlesWhileAttached; //!< Whether this Attachable should ignore collisions with single-atom MOs while attached.
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