@@ -902,16 +902,58 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA8.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA9.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA10.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA11.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA12.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA13.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA14.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA15.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA16.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA17.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA18.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA19.flac
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- AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA20.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Metal Impact B
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB1.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB2.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB3.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB4.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB5.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB6.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB7.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB8.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB9.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB10.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Metal Impact C
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC1.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC2.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC3.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC4.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC5.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC6.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC7.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC8.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC9.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC10.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Metal Impact Shield
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA1.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA2.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA3.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA4.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA5.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA6.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA7.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA8.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA9.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA10.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB1.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB2.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB3.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB4.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB5.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB6.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB7.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB8.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB9.flac
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+ AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB10.flac
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AddSoundContainer = SoundContainer
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PresetName = Metal Gib A
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