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after all, why shouldn't i go vastly overboard with the shield?
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69 files changed

+400
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lines changed

Data/Base.rte/Effects/Wounds.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -906,7 +906,7 @@ AddEffect = AEmitter
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CopyOf = Dent Metal Light
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PresetName = Dent Metal Shield
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BurstSound = SoundContainer
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CopyOf = Metal Impact A
909+
CopyOf = Metal Impact Shield
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BurstSize = 3
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Data/Base.rte/Sounds.ini

Lines changed: 52 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -902,16 +902,58 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA8.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA9.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA10.flac
905-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA11.flac
906-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA12.flac
907-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA13.flac
908-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA14.flac
909-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA15.flac
910-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA16.flac
911-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA17.flac
912-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA18.flac
913-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA19.flac
914-
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA20.flac
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AddSoundContainer = SoundContainer
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PresetName = Metal Impact B
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AttenuationStartDistance = 135
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB1.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB2.flac
911+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB3.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB4.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB5.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB6.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB7.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB8.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB9.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB10.flac
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AddSoundContainer = SoundContainer
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PresetName = Metal Impact C
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AttenuationStartDistance = 135
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC1.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC2.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC3.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC4.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC5.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC6.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC7.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC8.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC9.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactC10.flac
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AddSoundContainer = SoundContainer
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PresetName = Metal Impact Shield
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AttenuationStartDistance = 135
937+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA1.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA2.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA3.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA4.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA5.flac
942+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA6.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA7.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA8.flac
945+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA9.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactA10.flac
947+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB1.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB2.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB3.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB4.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB5.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB6.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB7.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB8.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB9.flac
956+
AddSound = Base.rte/Sounds/Penetration/Metal/MetalImpactB10.flac
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916958
AddSoundContainer = SoundContainer
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PresetName = Metal Gib A

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