@@ -1292,10 +1292,9 @@ void MovableMan::Update() {
12921292 // ---TEMP---
12931293
12941294 // Reset the draw HUD roster line settings
1295- m_SortTeamRoster[Activity::TeamOne] = false ;
1296- m_SortTeamRoster[Activity::TeamTwo] = false ;
1297- m_SortTeamRoster[Activity::TeamThree] = false ;
1298- m_SortTeamRoster[Activity::TeamFour] = false ;
1295+ for (int team = Activity::TeamOne; team < Activity::MaxTeamCount; ++team) {
1296+ m_SortTeamRoster[team] = false ;
1297+ }
12991298
13001299 // Move all last frame's alarm events into the proper buffer, and clear out the new one to fill up with this frame's
13011300 for (AlarmEvent* alarmEvent: m_AlarmEvents) {
@@ -1683,28 +1682,16 @@ void MovableMan::Update() {
16831682 // We've finished stuff that can interact with lua script, so it's the ideal time to start a gc run
16841683 g_LuaMan.StartAsyncGarbageCollection ();
16851684
1686- // //////////////////////////////////////////////////////////////////////
16871685 // Draw the MO matter and IDs to their layers for next frame
16881686 m_DrawMOIDsTask = g_ThreadMan.GetPriorityThreadPool ().submit ([this ]() {
16891687 UpdateDrawMOIDs ();
16901688 });
16911689
1692- // //////////////////////////////////////////////////////////////////
1693- // Draw the MO colors ONLY if this is a drawn update!
1694-
1695- if (g_TimerMan.DrawnSimUpdate ())
1696- Draw (g_SceneMan.GetMOColorBitmap ());
1697-
16981690 // Sort team rosters if necessary
1699- {
1700- if (m_SortTeamRoster[Activity::TeamOne])
1701- m_ActorRoster[Activity::TeamOne].sort (MOXPosComparison ());
1702- if (m_SortTeamRoster[Activity::TeamTwo])
1703- m_ActorRoster[Activity::TeamTwo].sort (MOXPosComparison ());
1704- if (m_SortTeamRoster[Activity::TeamThree])
1705- m_ActorRoster[Activity::TeamThree].sort (MOXPosComparison ());
1706- if (m_SortTeamRoster[Activity::TeamFour])
1707- m_ActorRoster[Activity::TeamFour].sort (MOXPosComparison ());
1691+ for (int team = Activity::TeamOne; team < Activity::MaxTeamCount; ++team) {
1692+ if (m_SortTeamRoster[Activity::TeamOne]) {
1693+ m_ActorRoster[team].sort (MOXPosComparison ());
1694+ }
17081695 }
17091696}
17101697
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