@@ -1678,7 +1678,7 @@ void MOSRotating::Draw(BITMAP* pTargetBitmap, const Vector& targetPos, DrawMode
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for (int i = 0 ; i < passes; ++i) {
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int spriteX = aDrawPos[i].GetFloorIntX ();
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int spriteY = aDrawPos[i].GetFloorIntY ();
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- g_SceneMan.RegisterDrawing (pTargetBitmap, m_MOID, spriteX + m_SpriteOffset. m_X - (m_SpriteRadius * m_Scale), spriteY + m_SpriteOffset. m_Y - (m_SpriteRadius * m_Scale), spriteX - m_SpriteOffset. m_X + (m_SpriteRadius * m_Scale), spriteY - m_SpriteOffset. m_Y + (m_SpriteRadius * m_Scale));
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+ g_SceneMan.RegisterDrawing (pTargetBitmap, m_MOID, spriteX - (m_SpriteRadius * m_Scale), spriteY - (m_SpriteRadius * m_Scale), spriteX + (m_SpriteRadius * m_Scale), spriteY + (m_SpriteRadius * m_Scale));
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if (mode == g_DrawMOID) {
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continue ;
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}
@@ -1708,7 +1708,7 @@ void MOSRotating::Draw(BITMAP* pTargetBitmap, const Vector& targetPos, DrawMode
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for (int i = 0 ; i < passes; ++i) {
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int spriteX = aDrawPos[i].GetFloorIntX ();
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int spriteY = aDrawPos[i].GetFloorIntY ();
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- g_SceneMan.RegisterDrawing (pTargetBitmap, m_MOID, spriteX + m_SpriteOffset. m_X - (m_SpriteRadius * m_Scale), spriteY + m_SpriteOffset. m_Y - (m_SpriteRadius * m_Scale), spriteX - m_SpriteOffset. m_X + (m_SpriteRadius * m_Scale), spriteY - m_SpriteOffset. m_Y + (m_SpriteRadius * m_Scale));
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+ g_SceneMan.RegisterDrawing (pTargetBitmap, m_MOID, spriteX - (m_SpriteRadius * m_Scale), spriteY - (m_SpriteRadius * m_Scale), spriteX + (m_SpriteRadius * m_Scale), spriteY + (m_SpriteRadius * m_Scale));
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if (mode == g_DrawMOID) {
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continue ;
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}
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