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Base.rte/Actors/Mecha/Medic
Browncoats.rte/Actors/Infantry
Imperatus.rte/Actors/Infantry/Combat
Ronin.rte/Actors/Infantry
Techion.rte/Actors/Infantry/WhiteBot Expand file tree Collapse file tree 11 files changed +19
-0
lines changed Original file line number Diff line number Diff line change @@ -29,6 +29,7 @@ AddEffect = Attachable
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Mass = 25
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Mecha/Medic/DroneTop.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -114,6 +114,7 @@ AddEffect = Attachable
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Mass = 3
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/HeadB000.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -121,6 +121,7 @@ AddEffect = Attachable
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Mass = 3
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatLight/HatA.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -22,6 +22,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Infantry/CoalitionHeavy/ChestPlateA.bmp
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FrameCount = 1
@@ -105,6 +106,7 @@ AddEffect = Attachable
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Mass = 3
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Infantry/CoalitionHeavy/HelmetB.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -86,6 +86,7 @@ AddEffect = Attachable
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Mass = 3
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Infantry/CoalitionLight/HelmetA.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -267,6 +267,7 @@ AddEffect = Attachable
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Mass = 12
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorFront.bmp
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FrameCount = 1
@@ -342,6 +343,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorBack.bmp
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FrameCount = 1
@@ -417,6 +419,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/ArmorTop.bmp
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FrameCount = 1
@@ -492,6 +495,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Mecha/GatlingDrone/TurretCover.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -309,6 +309,7 @@ AddEffect = Attachable
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Mass = 162.81
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Mecha/Dreadnought/TurretLargeA.bmp
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FrameCount = 1
@@ -442,6 +443,7 @@ AddEffect = Attachable
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Mass = 70.01
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Mecha/Dreadnought/TurretLargeB.bmp
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FrameCount = 1
@@ -533,6 +535,7 @@ AddEffect = Attachable
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Mass = 24.72
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Mecha/Dreadnought/TurretLargeC.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -113,6 +113,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Turrets/SmallTurret/MountShieldB.bmp
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FrameCount = 1
@@ -150,6 +151,7 @@ AddEffect = Attachable
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Mass = 10
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HitsMOs = 1
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Turrets/SmallTurret/MountShieldC.bmp
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FrameCount = 1
@@ -187,6 +189,7 @@ AddEffect = Attachable
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Mass = 20
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Dummy.rte/Actors/Turrets/SmallTurret/MountShieldA.bmp
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FrameCount = 1
Original file line number Diff line number Diff line change @@ -59,6 +59,7 @@ AddEffect = Attachable
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Sharpness = 1
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HitsMOs = 0
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GetsHitByMOs = 0
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+ CollidesWithTerrain = 1
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SpriteFile = ContentFile
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FilePath = Imperatus.rte/Actors/Infantry/Combat/Backpack.bmp
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FrameCount = 2
Original file line number Diff line number Diff line change @@ -8,6 +8,7 @@ AddEffect = Attachable
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Sharpness = 1
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HitsMOs = 0
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GetsHitByMOs = 1
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+ CollidesWithTerrain = 1
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ScriptPath = Base.rte/Scripts/Shared/RandomFrame.lua
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SpriteFile = ContentFile
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FilePath = Ronin.rte/Actors/Infantry/Helmet.bmp
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