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Browncoats now use jumppacks. Needs additional AI changes, but this'll do for now
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3 files changed

+3
-2
lines changed

3 files changed

+3
-2
lines changed

Data/Browncoats.rte/Actors/Infantry/BrowncoatHeavy/BrowncoatHeavy.ini

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@@ -719,7 +719,7 @@ AddActor = AHuman
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Y = 3
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DrawAfterParent = 0
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JumpTime = 1.5
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JumpReplenishRate = 1.25
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JumpReplenishRate = 1.6
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FGArm = Arm
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CopyOf = Browncoat Heavy Arm FG
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ParentOffset = Vector

Data/Browncoats.rte/Actors/Infantry/BrowncoatLight/BrowncoatLight.ini

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@@ -688,7 +688,7 @@ AddActor = AHuman
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Y = 3
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DrawAfterParent = 0
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JumpTime = 1.25
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JumpReplenishRate = 1.25
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JumpReplenishRate = 1.6
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FGArm = Arm
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CopyOf = Browncoat Light Arm FG
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ParentOffset = Vector

Data/Browncoats.rte/Actors/Shared.ini

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@@ -7,6 +7,7 @@ AddEffect = AEJetpack
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Mass = 1
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HitsMOs = 0
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GetsHitByMOs = 0
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JetpackType = JumpPack
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatLight/JetpackA.png
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FrameCount = 1

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