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Light Robot sounds
1 parent 78f6fa6 commit b975665

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54 files changed

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54 files changed

+193
-23
lines changed

Data/Base.rte/Actors/Brains/Brainbot/Brainbot.ini

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -618,14 +618,14 @@ AddActor = AHuman
618618
Depth = 3
619619
DeepCheck = 0
620620
BodyHitSound = SoundContainer
621-
CopyOf = Metal Body Blunt Hit
621+
CopyOf = Foley Light Robot Impact
622622
PainSound = SoundContainer
623623
CopyOf = Robot Pain
624624
DeathSound = SoundContainer
625625
AddSound = ContentFile
626626
FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
627627
DeviceSwitchSound = SoundContainer
628-
CopyOf = Servo Sound
628+
CopyOf = Foley Light Robot Light
629629
Team = 0
630630
Health = 100
631631
Organic = 1
@@ -681,7 +681,7 @@ AddActor = AHuman
681681
BGFootGroup = AtomGroup
682682
CopyOf = Human Foot
683683
StrideSound = SoundContainer
684-
CopyOf = Robot Stride
684+
CopyOf = Footstep Base Light Robot Generic
685685
StandLimbPath = LimbPath
686686
PresetName = Brainbot Stand Path
687687
StartOffset = Vector

Data/Base.rte/Actors/Infantry/GreenDummy/GreenDummy.ini

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -646,7 +646,7 @@ AddActor = AHuman
646646
DeathSound = SoundContainer
647647
CopyOf = Robot Death
648648
DeviceSwitchSound = SoundContainer
649-
CopyOf = Servo Sound
649+
CopyOf = Foley Light Robot Light
650650
Health = 100
651651
Mechanical = 1
652652
ImpulseDamageThreshold = 2500
@@ -700,7 +700,7 @@ AddActor = AHuman
700700
BGFootGroup = AtomGroup
701701
CopyOf = Human Foot
702702
StrideSound = SoundContainer
703-
CopyOf = Robot Stride
703+
CopyOf = Footstep Base Light Robot Generic
704704
StandLimbPath = LimbPath
705705
PresetName = Green Dummy Stand Path
706706
StartOffset = Vector

Data/Base.rte/Actors/Mecha/AADrone/Drone.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -414,7 +414,7 @@ AddActor = ACrab
414414
RightFootGroup = AtomGroup
415415
CopyOf = Crab Foot
416416
StrideSound = SoundContainer
417-
CopyOf = Robot Stride
417+
CopyOf = Footstep Light Metal Generic
418418
LeftStandLimbPath = LimbPath
419419
PresetName = AA Drone Stand Path Left
420420
StartOffset = Vector

Data/Base.rte/Actors/Mecha/Medic/MedicDrone.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -265,7 +265,7 @@ AddActor = ACrab
265265
RFootGroup = AtomGroup
266266
CopyOf = Crab Foot
267267
StrideSound = SoundContainer
268-
CopyOf = Robot Stride
268+
CopyOf = Footstep Light Metal Generic
269269
LStandLimbPath = LimbPath
270270
PresetName = Medic Drone Stand Path Left
271271
StartOffset = Vector

Data/Base.rte/Actors/Shared.ini

Lines changed: 35 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -691,4 +691,38 @@ AddEffect = AEJetpack
691691
NegativeThrottleMultiplier = 0.5
692692
PositiveThrottleMultiplier = 1.5
693693
ParticlesPerMinute = 7200
694-
BurstSize = 12
694+
BurstSize = 12
695+
696+
///////////////////////////////////////////////////////////////////////
697+
// Actors Shared Sounds
698+
699+
AddSoundContainer = SoundContainer
700+
PresetName = Footstep Base Light Robot Generic
701+
Priority = 200
702+
AttenuationStartDistance = 70
703+
SoundSelectionCycleMode = 2
704+
AddSoundSet = SoundSet
705+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic1.flac
706+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic2.flac
707+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic3.flac
708+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic4.flac
709+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic5.flac
710+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic6.flac
711+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic7.flac
712+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic8.flac
713+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic9.flac
714+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic10.flac
715+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic11.flac
716+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic12.flac
717+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic13.flac
718+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic14.flac
719+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic15.flac
720+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic16.flac
721+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic17.flac
722+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic18.flac
723+
AddSoundSet = SoundSet
724+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk1.flac
725+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk2.flac
726+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk3.flac
727+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk4.flac
728+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk5.flac

Data/Base.rte/Sounds.ini

Lines changed: 62 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1455,6 +1455,28 @@ AddSoundContainer = SoundContainer
14551455
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic37.flac
14561456
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic38.flac
14571457
1458+
AddSoundContainer = SoundContainer
1459+
PresetName = Footstep Light Metal Generic
1460+
AttenuationStartDistance = 75
1461+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic1.flac
1462+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic2.flac
1463+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic3.flac
1464+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic4.flac
1465+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic5.flac
1466+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic6.flac
1467+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic7.flac
1468+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic8.flac
1469+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic9.flac
1470+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic10.flac
1471+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic11.flac
1472+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic12.flac
1473+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic13.flac
1474+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic14.flac
1475+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic15.flac
1476+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic16.flac
1477+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic17.flac
1478+
AddSound = Base.rte/Sounds/Actors/Footsteps/FS_LightMetal_Generic18.flac
1479+
14581480
AddSoundContainer = SoundContainer
14591481
PresetName = Footstep Heavy Metal Generic
14601482
AttenuationStartDistance = 75
@@ -1597,6 +1619,46 @@ AddSoundContainer = SoundContainer
15971619
AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact5.flac
15981620
AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact6.flac
15991621
1622+
AddSoundContainer = SoundContainer
1623+
PresetName = Foley Light Robot Light
1624+
AttenuationStartDistance = 70
1625+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light1.flac
1626+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light2.flac
1627+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light3.flac
1628+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light4.flac
1629+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light5.flac
1630+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Light6.flac
1631+
1632+
AddSoundContainer = SoundContainer
1633+
PresetName = Foley Light Robot Heavy
1634+
AttenuationStartDistance = 70
1635+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy1.flac
1636+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy2.flac
1637+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy3.flac
1638+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy4.flac
1639+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy5.flac
1640+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Heavy6.flac
1641+
1642+
AddSoundContainer = SoundContainer
1643+
PresetName = Foley Light Robot Walk
1644+
Priority = 200
1645+
AttenuationStartDistance = 70
1646+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk1.flac
1647+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk2.flac
1648+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk3.flac
1649+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk4.flac
1650+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Walk5.flac
1651+
1652+
AddSoundContainer = SoundContainer
1653+
PresetName = Foley Light Robot Impact
1654+
AttenuationStartDistance = 135
1655+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact1.flac
1656+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact2.flac
1657+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact3.flac
1658+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact4.flac
1659+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact5.flac
1660+
AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightRobot_Impact6.flac
1661+
16001662
AddSoundContainer = SoundContainer
16011663
PresetName = Foley Heavy Robot Light
16021664
AttenuationStartDistance = 70
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