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| 1 | +/////////////////////////////////////////////////////////////////////// |
| 2 | +// M16A2 Sounds |
| 3 | + |
| 4 | +AddSoundContainer = SoundContainer |
| 5 | + PresetName = Mech Ronin M16A2 |
| 6 | + Volume = 0.75 |
| 7 | + AddSound = ContentFile |
| 8 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech1.flac |
| 9 | + AddSound = ContentFile |
| 10 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech2.flac |
| 11 | + AddSound = ContentFile |
| 12 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech3.flac |
| 13 | + AddSound = ContentFile |
| 14 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech4.flac |
| 15 | + AddSound = ContentFile |
| 16 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech5.flac |
| 17 | + AddSound = ContentFile |
| 18 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Mech6.flac |
| 19 | + |
1 | 20 | ///////////////////////////////////////////////////////////////////////
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2 | 21 | // M16A2 Ammo
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3 | 22 |
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@@ -111,6 +130,7 @@ AddDevice = HDFirearm
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111 | 130 | Mass = 9
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112 | 131 | HitsMOs = 0
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113 | 132 | GetsHitByMOs = 1
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| 133 | + ScriptPath = Ronin.rte/Devices/Weapons/M16A2/M16A2.lua |
114 | 134 | SpriteFile = ContentFile
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115 | 135 | FilePath = Ronin.rte/Devices/Weapons/M16A2/M16A2.png
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116 | 136 | IconFile = ContentFile
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@@ -158,21 +178,69 @@ AddDevice = HDFirearm
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158 | 178 | Flash = Attachable
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159 | 179 | CopyOf = Muzzle Flash SMG
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160 | 180 | FireSound = SoundContainer
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161 |
| - AttenuationStartDistance = 170 |
162 |
| - PitchVariation = 0.05 |
163 |
| - AddSound = ContentFile |
164 |
| - FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Fire1.flac |
| 181 | + AttenuationStartDistance = 165 |
| 182 | + SoundSelectionCycleMode = All |
| 183 | + AddSoundSet = SoundSet |
| 184 | + AddSound = ContentFile |
| 185 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot1.flac |
| 186 | + AddSound = ContentFile |
| 187 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot2.flac |
| 188 | + AddSound = ContentFile |
| 189 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot3.flac |
| 190 | + AddSound = ContentFile |
| 191 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot4.flac |
| 192 | + AddSound = ContentFile |
| 193 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot5.flac |
| 194 | + AddSound = ContentFile |
| 195 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Shot6.flac |
| 196 | + FireEchoSound = SoundContainer |
| 197 | + AttenuationStartDistance = 250 |
| 198 | + SoundOverlapMode = Restart |
| 199 | + Volume = 0.5 |
| 200 | + AddSoundSet = SoundSet |
| 201 | + AddSound = ContentFile |
| 202 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail1.flac |
| 203 | + AddSound = ContentFile |
| 204 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail2.flac |
| 205 | + AddSound = ContentFile |
| 206 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail3.flac |
| 207 | + AddSound = ContentFile |
| 208 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail4.flac |
| 209 | + AddSound = ContentFile |
| 210 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail5.flac |
| 211 | + AddSound = ContentFile |
| 212 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/Tail6.flac |
165 | 213 | EmptySound = SoundContainer
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166 |
| - AddSound = ContentFile |
167 |
| - FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac |
| 214 | + AttenuationStartDistance = 125 |
| 215 | + AddSoundSet = SoundSet |
| 216 | + AddSound = ContentFile |
| 217 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick1.flac |
| 218 | + AddSound = ContentFile |
| 219 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick2.flac |
| 220 | + AddSound = ContentFile |
| 221 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick3.flac |
| 222 | + AddSound = ContentFile |
| 223 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick4.flac |
| 224 | + AddSound = ContentFile |
| 225 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick5.flac |
| 226 | + AddSound = ContentFile |
| 227 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/EmptyClick6.flac |
168 | 228 | ReloadStartSound = SoundContainer
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169 |
| - AttenuationStartDistance = 115 |
| 229 | + AttenuationStartDistance = 120 |
170 | 230 | AddSound = ContentFile
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171 |
| - FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadStart.flac |
| 231 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadStart1.flac |
| 232 | + AddSound = ContentFile |
| 233 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadStart2.flac |
| 234 | + AddSound = ContentFile |
| 235 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadStart3.flac |
172 | 236 | ReloadEndSound = SoundContainer
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173 |
| - AttenuationStartDistance = 125 |
| 237 | + AttenuationStartDistance = 140 |
| 238 | + AddSound = ContentFile |
| 239 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadEnd1.flac |
| 240 | + AddSound = ContentFile |
| 241 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadEnd2.flac |
174 | 242 | AddSound = ContentFile
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175 |
| - FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadEnd.flac |
| 243 | + FilePath = Ronin.rte/Devices/Weapons/M16A2/Sounds/ReloadEnd3.flac |
176 | 244 | RateOfFire = 800
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177 | 245 | ReloadTime = 2100
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178 | 246 | FullAuto = 1
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