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Merge pull request #41 from cortex-command-community/fix-gui-destructors
Mark GUIControl destructor as virtual
2 parents 942c6c8 + e35d184 commit bc9580e

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7 files changed

+2
-22
lines changed

7 files changed

+2
-22
lines changed

Source/GUI/GUICollectionBox.cpp

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@@ -16,10 +16,6 @@ GUICollectionBox::GUICollectionBox(GUIManager* Manager, GUIControlManager* Contr
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m_IsContainer = true; // We are a container
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}
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GUICollectionBox::~GUICollectionBox() {
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Destroy();
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}
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void GUICollectionBox::Create(const std::string& Name, int X, int Y, int Width, int Height) {
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GUIControl::Create(Name, X, Y, Width, Height);
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Source/GUI/GUICollectionBox.h

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@@ -24,9 +24,6 @@ namespace RTE {
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/// @param Manager GUIManager, GUIControlManager.
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GUICollectionBox(GUIManager* Manager, GUIControlManager* ControlManager);
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/// Destructor method used to clean up this before deletion from memory.
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~GUICollectionBox();
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/// Called when the control has been created.
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/// @param Name Name, Position.
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void Create(const std::string& Name, int X, int Y, int Width = -1, int Height = -1) override;

Source/GUI/GUIControl.h

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@@ -22,6 +22,8 @@ namespace RTE {
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/// system memory.
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GUIControl();
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virtual ~GUIControl() = default;
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/// Called when the control has been created.
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/// @param Name Name, Position, Size
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virtual void Create(const std::string& Name, int X, int Y, int Width = -1, int Height = -1);

Source/GUI/GUISkin.cpp

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@@ -17,10 +17,6 @@ GUISkin::GUISkin(GUIScreen* Screen) {
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Clear();
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}
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GUISkin::~GUISkin() {
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Destroy();
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}
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void GUISkin::Clear() {
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m_PropList.clear();
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m_ImageCache.clear();

Source/GUI/GUISkin.h

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@@ -11,10 +11,6 @@ namespace RTE {
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/// @param Screen GUIScreen Interface.
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explicit GUISkin(GUIScreen* Screen);
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/// Destructor method used to free a GUISkin object in system
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/// memory.
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~GUISkin();
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/// Loads a skin for a directory
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/// @param directory Skin directory and the file within to use
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bool Load(const std::string& directory, const std::string& fileName = "skin.ini");

Source/GUI/GUISound.cpp

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@@ -8,10 +8,6 @@ GUISound::GUISound() {
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Clear();
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}
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GUISound::~GUISound() {
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Destroy();
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}
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void GUISound::Clear() {
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m_SplashSound.Reset();
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m_EnterMenuSound.Reset();

Source/GUI/GUISound.h

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@@ -22,9 +22,6 @@ namespace RTE {
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#pragma region Destruction
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/// Destroys and resets (through Clear()) the GUISound object.
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void Destroy() { Clear(); }
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/// Destructor method used to clean up a GUISound object before deletion from system memory.
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~GUISound();
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#pragma endregion
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#pragma region Getters

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