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move release bundling into a dedicated action
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name: 'Bundle Release Assets'
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description: 'Downloads build assets and packages them into a zip file along with game data and libraries'
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runs:
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using: "composite"
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steps:
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- run: mkdir release
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shell: bash
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- name: Download build artefacts
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uses: actions/download-artifact@v3
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with:
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path: release
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- run: ls -R release
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shell: bash
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- name: Compress Windows Release
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shell: bash
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run: |
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zip -j CortexCommand.windows.zip \
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"release/Cortex Command.exe" \
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external/lib/win/{fmod,SDL2}.dll
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- name: Compress Linux Release
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shell: bash
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run: |
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zip -j CortexCommand.linux.zip \
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"release/CortexCommand (Linux)/CortexCommand.AppImage" \
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external/lib/linux/x86_64/libfmod.so*
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- name: Compress OSX Release
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shell: bash
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run: |
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zip -j CortexCommand.macos.zip \
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"release/CortexCommand (macOS)/CortexCommand" \
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external/lib/macos/libfmod.dylib
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- name: Package Data files
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shell: bash
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run: |
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zip -r -u CortexCommand.windows.zip Data
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zip -r -u CortexCommand.linux.zip Data
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zip -r -u CortexCommand.macos.zip Data
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