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1 parent 8cd2e59 commit be29cc9Copy full SHA for be29cc9
Data/Base.rte/AI/RocketAI.lua
@@ -206,7 +206,7 @@ function ThreadedUpdateAI(self)
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self.burstUp = nil;
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self.Ctrl:SetState(Controller.MOVE_UP, true); -- Don't burst when returning to orbit
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else
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- if change < -1.5 and not self.burstUp then
+ if change < -2.2 and not self.burstUp then
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self.burstUp = math.max(9 - change, 2); -- Wait n frames until next burst (lower -> better control)
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if change < -6 then
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self.Ctrl:SetState(Controller.MOVE_UP, true);
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