@@ -362,113 +362,96 @@ AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss DeathScriptedStart
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AttenuationStartDistance = 400
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SoundOverlapMode = 2
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedStart.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedStart.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss DeathScriptedMidBurn
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AttenuationStartDistance = 400
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SoundOverlapMode = 2
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedMidBurn.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedMidBurn.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss DeathScriptedExplode
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AttenuationStartDistance = 400
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SoundOverlapMode = 2
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedExplode.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Scripted/DeathScriptedExplode.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Jump Pack
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- AttenuationStartDistance = 180
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+ AttenuationStartDistance = 400
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack1.flac
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack2.flac
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack3.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Ability Shockwave Whoosh
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- AttenuationStartDistance = 150
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh3.flac
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+ AttenuationStartDistance = 400
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveWhoosh3.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Ability Shockwave Land
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- AttenuationStartDistance = 150
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand3.flac
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+ AttenuationStartDistance = 400
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveLand3.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss Ability Shockwave Concrete Add
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+ AttenuationStartDistance = 200
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveConcreteAdd1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveConcreteAdd2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveConcreteAdd3.flac
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AddSoundContainer = SoundContainer
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- PresetName = Browncoat Boss JumpPack
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- AttenuationStartDistance = 150
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/JumpPack3.flac
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+ PresetName = Browncoat Boss Ability Shockwave Dirt Add
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+ AttenuationStartDistance = 200
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveDirtAdd1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveDirtAdd2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveDirtAdd3.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss Ability Shockwave Metal Add
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+ AttenuationStartDistance = 200
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveMetalAdd1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveMetalAdd2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Abilities/AbilityShockwaveMetalAdd3.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Jump
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AttenuationStartDistance = 110
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump3.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Jump4.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Land
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AttenuationStartDistance = 130
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land3.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Land4.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Stride
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AttenuationStartDistance = 110
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step3.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step4.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step5.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step6.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step7.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step8.flac
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss ThrowFoley
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AttenuationStartDistance = 150
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley3.flac
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///////////////////////////////////////////////////////////////////////
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// Browncoat Boss VO Sounds
@@ -1735,5 +1718,6 @@ AddActor = AHuman
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Jetpack = AEJetpack
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CopyOf = Browncoat Boss Jetpack
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DrawAfterParent = 0
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- JumpTime = 4.0
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- JumpReplenishRate = 2
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+ JumpTime = 10.0
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+ JumpReplenishRate = 4
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+ ParticlesPerMinute = 50000
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