@@ -549,8 +549,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 4000
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- JointStiffness = 0. 1
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+ JointStrength = 10000
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+ JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -673,8 +673,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 4000
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- JointStiffness = 0. 1
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+ JointStrength = 10000
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+ JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -804,8 +804,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 4000
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- JointStiffness = 0. 1
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+ JointStrength = 10000
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+ JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -862,8 +862,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 4000
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- JointStiffness = 0. 1
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+ JointStrength = 10000
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+ JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -949,8 +949,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 4000
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- JointStiffness = 0. 1
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+ JointStrength = 10000
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+ JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -1049,6 +1049,57 @@ AddEffect = MOSRotating
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Depth = 0
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DeepCheck = 0
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+ AddEffect = Attachable
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+ PresetName = ThundererBaseRightTurretBallBearing
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+ Mass = 10
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+ HitsMOs = 1
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+ GetsHitByMOs = 1
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+ CollidesWithTerrainWhileAttached = 1
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+ SpriteFile = ContentFile
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+ FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightTurretBallBearing.png
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+ FrameCount = 1
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+ SpriteOffset = Vector
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+ X = 0
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+ Y = 0
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+ AngularVel = 6
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+ EntryWound = AEmitter
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+ CopyOf = Dent Metal Light
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+ ExitWound = AEmitter
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+ CopyOf = Dent Metal Light
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+ AtomGroup = AtomGroup
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+ AutoGenerate = 1
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+ Material = Material
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+ CopyOf = Military Stuff
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+ Resolution = 4
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+ Depth = 0
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+ DeepCheck = 0
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+ JointStrength = 10000
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+ JointStiffness = 1
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+ BreakWound = AEmitter
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+ CopyOf = Dent Metal Light
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+ ParentBreakWound = AEmitter
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+ CopyOf = Dent Metal Light
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+ JointOffset = Vector
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+ X = 5
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+ Y = -16
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+ DrawAfterParent = 0
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+ AddGib = Gib
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+ GibParticle = MOSRotating
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+ CopyOf = ThundererBaseRightFanGib
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+ AddGib = Gib
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+ GibParticle = MOPixel
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+ CopyOf = Spark Yellow 1
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+ Count = 25
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+ Spread = 2.25
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+ MaxVelocity = 20
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+ MinVelocity = 8
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+
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+ GibImpulseLimit = 5000
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+ GibWoundLimit = 10
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+ // GibSound = SoundContainer
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+ // CopyOf = Bone Crack
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+
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+
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AddActor = ACrab
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PresetName = AA-50 Thunderer A
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AddToGroup = Actors
@@ -1083,7 +1134,7 @@ AddActor = ACrab
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Resolution = 6
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Depth = 3
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DeepCheck = 0
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- Buyable = 1
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+ Buyable = 0
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BuyableMode = 2
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GoldValue = 100
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RandomWeight = 0
@@ -1101,18 +1152,23 @@ AddActor = ACrab
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AimRange = 0.80
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AimDistance = 30
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Perceptiveness = 0.75
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- CharHeight = 40
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+ CharHeight = 100
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IgnoresTeamHits = 0
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Turret = Turret
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CopyOf = Turret Browncoat AA-50
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ParentOffset = Vector
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- X = 0
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+ X = 9
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Y = 0
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+ AddAttachable = Attachable
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+ CopyOf = ThundererBaseRightTurretBallBearing
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+ ParentOffset = Vector
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+ X = 20
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+ Y = -15
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AddAttachable = Attachable
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CopyOf = ThundererBaseRightB
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ParentOffset = Vector
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X = 0
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- Y = 0
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+ Y = 0
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AddAttachable = Attachable
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CopyOf = ThundererBaseRightC
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ParentOffset = Vector
@@ -1255,12 +1311,41 @@ AddActor = ACrab
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// GibSound = SoundContainer
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// AddSound = ContentFile
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// FilePath = Base.rte/Cool explosion sound here
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- ForcedHFlip = 0
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+ ForcedHFlip = 1
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = AA-50 Thunderer Placement Left
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+ Description = C A N N O N pinned Edition
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+ AddToGroup = Actors
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+ AddToGroup = Actors - Turrets
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+ AddToGroup = Bunker Systems
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+ GoldValue = 120
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+ Buyable = 1
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+ FGColorFile = ContentFile
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+ FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseLeftBG.png
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+ BitmapOffset = Vector
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+ X = -12
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+ Y = -12
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+ AddChildObject = SOPlacer
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+ PlacedObject = ACrab
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+ CopyOf = AA-50 Thunderer A
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+ PresetName = AA-50 Thunderer B Pinned
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+ PinStrength = 5000
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+ Buyable = 0
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+ Offset = Vector
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+ X = 18
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+ Y = 10
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AddTerrainObject = TerrainObject
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- PresetName = AA-50 Thunderer Placement
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+ PresetName = AA-50 Thunderer Placement Right
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Description = C A N N O N pinned Edition
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AddToGroup = Bunker Systems
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+ AddToGroup = Actors
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+ AddToGroup = Actors - Turrets
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GoldValue = 120
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Buyable = 1
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FGColorFile = ContentFile
@@ -1276,9 +1361,10 @@ AddTerrainObject = TerrainObject
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PlacedObject = ACrab
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CopyOf = AA-50 Thunderer A
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PresetName = AA-50 Thunderer A Pinned
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- PinStrength = 500
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+ PinStrength = 5000
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Buyable = 0
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Offset = Vector
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X = 0
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- Y = 10
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-
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+ Y = 12
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+ Rotation = Matrix
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+ AngleDegrees = 180
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