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Browncoat Autocannon .ini + .png stuff
1 parent 10055d2 commit ca19251

40 files changed

+105
-19
lines changed

Data/Browncoats.rte/Actors/Turrets/Thunderer/Thunderer.ini

Lines changed: 105 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -549,8 +549,8 @@ AddEffect = Attachable
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Resolution = 4
550550
Depth = 0
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DeepCheck = 0
552-
JointStrength = 4000
553-
JointStiffness = 0.1
552+
JointStrength = 10000
553+
JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -673,8 +673,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
676-
JointStrength = 4000
677-
JointStiffness = 0.1
676+
JointStrength = 10000
677+
JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -804,8 +804,8 @@ AddEffect = Attachable
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Resolution = 4
805805
Depth = 0
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DeepCheck = 0
807-
JointStrength = 4000
808-
JointStiffness = 0.1
807+
JointStrength = 10000
808+
JointStiffness = 1
809809
BreakWound = AEmitter
810810
CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -862,8 +862,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
865-
JointStrength = 4000
866-
JointStiffness = 0.1
865+
JointStrength = 10000
866+
JointStiffness = 1
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BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -949,8 +949,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
951951
DeepCheck = 0
952-
JointStrength = 4000
953-
JointStiffness = 0.1
952+
JointStrength = 10000
953+
JointStiffness = 1
954954
BreakWound = AEmitter
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CopyOf = Dent Metal Light
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ParentBreakWound = AEmitter
@@ -1049,6 +1049,57 @@ AddEffect = MOSRotating
10491049
Depth = 0
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DeepCheck = 0
10511051

1052+
AddEffect = Attachable
1053+
PresetName = ThundererBaseRightTurretBallBearing
1054+
Mass = 10
1055+
HitsMOs = 1
1056+
GetsHitByMOs = 1
1057+
CollidesWithTerrainWhileAttached = 1
1058+
SpriteFile = ContentFile
1059+
FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightTurretBallBearing.png
1060+
FrameCount = 1
1061+
SpriteOffset = Vector
1062+
X = 0
1063+
Y = 0
1064+
AngularVel = 6
1065+
EntryWound = AEmitter
1066+
CopyOf = Dent Metal Light
1067+
ExitWound = AEmitter
1068+
CopyOf = Dent Metal Light
1069+
AtomGroup = AtomGroup
1070+
AutoGenerate = 1
1071+
Material = Material
1072+
CopyOf = Military Stuff
1073+
Resolution = 4
1074+
Depth = 0
1075+
DeepCheck = 0
1076+
JointStrength = 10000
1077+
JointStiffness = 1
1078+
BreakWound = AEmitter
1079+
CopyOf = Dent Metal Light
1080+
ParentBreakWound = AEmitter
1081+
CopyOf = Dent Metal Light
1082+
JointOffset = Vector
1083+
X = 5
1084+
Y = -16
1085+
DrawAfterParent = 0
1086+
AddGib = Gib
1087+
GibParticle = MOSRotating
1088+
CopyOf = ThundererBaseRightFanGib
1089+
AddGib = Gib
1090+
GibParticle = MOPixel
1091+
CopyOf = Spark Yellow 1
1092+
Count = 25
1093+
Spread = 2.25
1094+
MaxVelocity = 20
1095+
MinVelocity = 8
1096+
1097+
GibImpulseLimit = 5000
1098+
GibWoundLimit = 10
1099+
// GibSound = SoundContainer
1100+
// CopyOf = Bone Crack
1101+
1102+
10521103
AddActor = ACrab
10531104
PresetName = AA-50 Thunderer A
10541105
AddToGroup = Actors
@@ -1083,7 +1134,7 @@ AddActor = ACrab
10831134
Resolution = 6
10841135
Depth = 3
10851136
DeepCheck = 0
1086-
Buyable = 1
1137+
Buyable = 0
10871138
BuyableMode = 2
10881139
GoldValue = 100
10891140
RandomWeight = 0
@@ -1101,18 +1152,23 @@ AddActor = ACrab
11011152
AimRange = 0.80
11021153
AimDistance = 30
11031154
Perceptiveness = 0.75
1104-
CharHeight = 40
1155+
CharHeight = 100
11051156
IgnoresTeamHits = 0
11061157
Turret = Turret
11071158
CopyOf = Turret Browncoat AA-50
11081159
ParentOffset = Vector
1109-
X = 0
1160+
X = 9
11101161
Y = 0
1162+
AddAttachable = Attachable
1163+
CopyOf = ThundererBaseRightTurretBallBearing
1164+
ParentOffset = Vector
1165+
X = 20
1166+
Y = -15
11111167
AddAttachable = Attachable
11121168
CopyOf = ThundererBaseRightB
11131169
ParentOffset = Vector
11141170
X = 0
1115-
Y = 0
1171+
Y = 0
11161172
AddAttachable = Attachable
11171173
CopyOf = ThundererBaseRightC
11181174
ParentOffset = Vector
@@ -1255,12 +1311,41 @@ AddActor = ACrab
12551311
// GibSound = SoundContainer
12561312
// AddSound = ContentFile
12571313
// FilePath = Base.rte/Cool explosion sound here
1258-
ForcedHFlip = 0
1314+
ForcedHFlip = 1
1315+
1316+
AddTerrainObject = TerrainObject
1317+
PresetName = AA-50 Thunderer Placement Left
1318+
Description = C A N N O N pinned Edition
1319+
AddToGroup = Actors
1320+
AddToGroup = Actors - Turrets
1321+
AddToGroup = Bunker Systems
1322+
GoldValue = 120
1323+
Buyable = 1
1324+
FGColorFile = ContentFile
1325+
FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightFG.png
1326+
MaterialFile = ContentFile
1327+
FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseRightMat.png
1328+
BGColorFile = ContentFile
1329+
FilePath = Browncoats.rte/Actors/Turrets/Thunderer/ThundererBaseLeftBG.png
1330+
BitmapOffset = Vector
1331+
X = -12
1332+
Y = -12
1333+
AddChildObject = SOPlacer
1334+
PlacedObject = ACrab
1335+
CopyOf = AA-50 Thunderer A
1336+
PresetName = AA-50 Thunderer B Pinned
1337+
PinStrength = 5000
1338+
Buyable = 0
1339+
Offset = Vector
1340+
X = 18
1341+
Y = 10
12591342

12601343
AddTerrainObject = TerrainObject
1261-
PresetName = AA-50 Thunderer Placement
1344+
PresetName = AA-50 Thunderer Placement Right
12621345
Description = C A N N O N pinned Edition
12631346
AddToGroup = Bunker Systems
1347+
AddToGroup = Actors
1348+
AddToGroup = Actors - Turrets
12641349
GoldValue = 120
12651350
Buyable = 1
12661351
FGColorFile = ContentFile
@@ -1276,9 +1361,10 @@ AddTerrainObject = TerrainObject
12761361
PlacedObject = ACrab
12771362
CopyOf = AA-50 Thunderer A
12781363
PresetName = AA-50 Thunderer A Pinned
1279-
PinStrength = 500
1364+
PinStrength = 5000
12801365
Buyable = 0
12811366
Offset = Vector
12821367
X = 0
1283-
Y = 10
1284-
1368+
Y = 12
1369+
Rotation = Matrix
1370+
AngleDegrees = 180
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