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Don't need ClassName because this doesn't get serialized
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Managers/ModuleMan.cpp

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@@ -7,8 +7,6 @@
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namespace RTE {
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const std::string ModuleMan::c_ClassName = "ModuleMan";
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const std::array<std::string, 10> ModuleMan::c_OfficialModules = { "Base.rte", "Coalition.rte", "Imperatus.rte", "Techion.rte", "Dummy.rte", "Ronin.rte", "Browncoats.rte", "Uzira.rte", "MuIlaak.rte", "Missions.rte" };
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const std::array<std::pair<std::string, std::string>, 3> ModuleMan::c_UserdataModules = {{
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{c_UserScenesModuleName, "User Scenes"},

Managers/ModuleMan.h

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@@ -149,8 +149,6 @@ namespace RTE {
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private:
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static const std::string c_ClassName; //!< A string with the friendly-formatted type name of this.
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static const std::array<std::string, 10> c_OfficialModules; //!< Array storing the names of all the official modules.
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static const std::array<std::pair<std::string, std::string>, 3> c_UserdataModules; //!< Array storing the names of all the userdata modules.
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