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stop brownie boss from spawning in at random
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Data/Base.rte/Activities/Utility/DeliveryCreationHandler.lua

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Original file line numberDiff line numberDiff line change
@@ -180,7 +180,7 @@ function DeliveryCreationHandler:Initialize(activity)
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self.teamPresetTables[team]["Actors - Turrets"] = {};
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for entity in module.Presets do
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if IsMOSRotating(entity) and ToMOSRotating(entity).IsBuyable then
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if IsMOSRotating(entity) and ToMOSRotating(entity).IsBuyable and ToMOSRotating(entity).BuyableMode ~= 2 then
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local entityInfoTable = {};
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