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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -149,6 +149,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed an issue where internal Lua functions OriginalDoFile, OriginalLoadFile, and OriginalRequire were polluting the global namespace. They have now been made inaccessible.
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- Various fixes and improvements to inventory management when dual-wielding or carrying a shield, to stop situations where the actor unexpectedly puts their items away.
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- Fixed issue where MOSR `Gib`s, `AEmitter` or `PEmitter``Emission`s, and MetaMan `Player`s were not correctly accessible from script.
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- Fixed a crash on launch when the `SupportedGameVersion` INI property was not set.
// If we're holding a shield, but aren't supposed to, because we need to support the FG hand's two-handed device, then let go of the shield and put it back in inventory.
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if (m_pFGArm && m_pFGArm->IsAttached() && m_pFGArm->GetHeldDevice() && !m_pFGArm->GetHeldDevice()->IsOneHanded()) {
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