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CHANGELOG.md

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@@ -6,12 +6,32 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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## [Unreleased]
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<details><summary><b>Added</b></summary>
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- New music system, including a dynamic horizontal sequencing system, under the new music manager `MusicMan`.
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`PlayDynamicSong(string songName, string songSectionName, bool playImmediately, bool playTransition, bool smoothFade)` to play a new DynamicSong.
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`SetNextDynamicSongSection(string songSectionName, bool playImmediately, bool playTransition, bool smoothFade)` to queue a new DynamicSongSection for the currently playing song.
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`PlayInterruptingMusic(SoundContainer soundContainer)` to start an interrupting piece of music which will pause any playing DynamicSong. Note that pause menu music happily overrides this currently.
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`EndInterruptingMusic()` to end any playing interrupting music, and resume any paused DynamicSongs.
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`EndDynamicMusic(bool fadeOut)` to end any currently playing dynamic music, optionally immediately fading it out. If not fading it out, the currently playing piece will play to completion.
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`ResetMusicState()` to immediately end all music and return the MusicMan to a blank state.
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- New entities `DynamicSongSection` and `DynamicSong` which are used for organizing music to play using the new system.
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</details>
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<details><summary><b>Changed</b></summary>
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- Conquest activities will once again fall-back to using base dropships and rockets if a random selection of the selected tech's craft can't find one capable of carrying passengers and/or cargo.
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</details>
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<details><summary><b>Removed</b></summary>
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- Removed all music-related functionality from AudioMan.
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</details>
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## [Release v6.2.2] - 2024/02/24
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<details><summary><b>Added</b></summary>

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