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removed outdated comment
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Source/Managers/LuaMan.cpp

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@@ -274,8 +274,6 @@ void LuaStateWrapper::Initialize() {
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"_TriggerAsyncPathCallback = function(id, param) if _AsyncPathCallbacks[id] ~= nil then _AsyncPathCallbacks[id](param); _AsyncPathCallbacks[id] = nil; end end\n");
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if (g_SettingsMan.EnableLuaDebugging()) {
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// Enable Lua debugging
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// Right now we're not requiring the mobdebug module because it doesn't play well with multithreading- we need this to additionally push everything into one Lua state.
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luaL_dostring(m_State, "require(\"mobdebug\").coro(); require(\"mobdebug\").start();");
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}
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}

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