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AddCustomValue = StringValue // PresetName of the desired actor, if in Specific mode.
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ActorPresetName = Green Dummy
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AddCustomValue = StringValue // ClassName of the desired actor, if in Specific mode.
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ActorClassName = AHuman
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AddCustomValue = StringValue // Tech name of the desired actor, if in Specific mode.
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ActorTechName = Base.rte
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AddCustomValue = StringValue // AI mode to set for the spawned actor. Values: SENTRY, BRAINHUNT, GOLDDIG
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AIMode = SENTRY
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AddCustomValue = NumberValue // Whether to spawn the actor with equipment or not. If in Specific mode, will equip the actor as if in Random mode.
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SpawnEquipment = 1
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AddCustomValue = StringValue // Values: Specific, Light, Medium, Heavy, CQB, Scout, Sniper, Grenadier, Engineer, Random. See DeliveryCreationHandler .lua instructions for the infantry types.
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// Specific will use the actor defined above. Random will choose any of the DCH types (minus Scout and Engineer).
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SpawnType = Random
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AddCustomValue = NumberValue // Time between spawns if trigger criteria is met.
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SpawnTimer = 0
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AddCustomValue = NumberValue // Amount of spawns before deactivation. Note: Manual triggering will ALWAYS decrement this, but also optionally ignore it being at 0 with a bool true object.
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SpawnAmount = 1
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AddCustomValue = NumberValue // Actors spawn as the same Team as the Actor Spawner, but this will allow you to pass in a different team to the DeliveryCreationHandler to generate an actor
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// of a different tech. This also works with the virtual team system but you MUST make sure everything is set up correctly and that you have replaced DCH with a message.
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// -1 uses Base.rte, so to disable any overriding behavior use -2.
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