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Allow bursting whenever again, sounds nicer I think
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Entities/AEJetpack.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -143,7 +143,7 @@ namespace RTE {
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switch (m_JetpackType)
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{
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case JetpackType::Standard:
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if (controller.IsState(BODY_JUMPSTART) && !IsOutOfFuel() && IsFullyFueled()) {
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if (controller.IsState(BODY_JUMPSTART) && !IsOutOfFuel()) {
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Burst(parentActor, fuelUseMultiplier);
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} else if (controller.IsState(BODY_JUMP) && !IsOutOfFuel() && (GetJetTimeRatio() >= m_MinimumFuelRatio || wasEmittingLastFrame)) {
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Thrust(parentActor, fuelUseMultiplier);

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