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Merge branch 'browncoat-mission' of https://github.com/cortex-command-community/Cortex-Command-Community-Project into browncoat-mission
2 parents 2fdaecb + 8ac6978 commit e7b4c9b

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12 files changed

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Data/Browncoats.rte/Scenes.ini

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@@ -28,3 +28,4 @@ IncludeFile = Browncoats.rte/Scenes/Terrains/Terrains.ini
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IncludeFile = Data/Browncoats.rte/Scenes/Yskely Refineryv3.ini
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Data/Browncoats.rte/Scenes/Objects/BunkerBackgrounds/BunkerBackgrounds.ini

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@@ -1041,8 +1041,6 @@ AddTerrainObject = TerrainObject
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PresetName = DoorAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/96x60Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/DoorAssemblyA.png
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BitmapOffset = Vector
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PresetName = DoorAssemblyB
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x60Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/DoorAssemblyB.png
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BitmapOffset = Vector
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PresetName = DoorAssemblyC
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x144Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/DoorAssemblyC.png
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BitmapOffset = Vector
@@ -1080,8 +1074,6 @@ AddTerrainObject = TerrainObject
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PresetName = CorridorAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/CorridorAssemblyA.png
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BitmapOffset = Vector
@@ -1093,8 +1085,6 @@ AddTerrainObject = TerrainObject
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PresetName = CorridorAssemblyB
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/132x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/CorridorAssemblyB.png
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BitmapOffset = Vector
@@ -1106,8 +1096,6 @@ AddTerrainObject = TerrainObject
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PresetName = CorridorAssemblyC
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/145x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/CorridorAssemblyC.png
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BitmapOffset = Vector
@@ -1119,8 +1107,6 @@ AddTerrainObject = TerrainObject
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PresetName = CorridorAssemblyD
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/296x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/CorridorAssemblyD.png
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BitmapOffset = Vector
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PresetName = GarageAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/GarageAssemblyA.png
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BitmapOffset = Vector
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PresetName = GarageAssemblyB
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/GarageAssemblyB.png
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BitmapOffset = Vector
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PresetName = GarageAssemblyC
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/GarageAssemblyC.png
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BitmapOffset = Vector
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PresetName = GarageAssemblyD
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/120x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/GarageAssemblyD.png
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BitmapOffset = Vector
@@ -1181,8 +1159,6 @@ AddTerrainObject = TerrainObject
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PresetName = PackageDeliveryAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/72x96Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/PackageDeliveryAssemblyA.png
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BitmapOffset = Vector
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PresetName = GunStorageAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/204x72Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/GunStorageAssemblyA.png
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BitmapOffset = Vector
@@ -1205,8 +1179,6 @@ AddTerrainObject = TerrainObject
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PresetName = WindowAssemblyA
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/36x144Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/WindowAssemblyA.png
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BitmapOffset = Vector
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PresetName = WindowAssemblyB
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/144x204Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/WindowAssemblyB.png
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BitmapOffset = Vector
@@ -1229,8 +1199,6 @@ AddTerrainObject = TerrainObject
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PresetName = Office Stall Assemly A.png
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AddToGroup = Bunker Backgrounds
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GoldCost = 10
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MaterialFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/96x72Mat.png
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BGColorFile = ContentFile
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FilePath = Browncoats.rte/Scenes/Objects/BunkerBackgrounds/OfficeStallAssemlyA.png
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BitmapOffset = Vector

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