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Force automovers into master script state
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3 files changed

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lines changed

3 files changed

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Data/Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Controllers.ini

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@@ -10,6 +10,7 @@ AddActor = Actor
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Sharpness = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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ForceIntoMasterLuaState = 1
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Controller/Controller.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Controller/Controller.png
@@ -102,6 +103,7 @@ AddActor = Actor
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PresetName = Invisible Automover Controller
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AddToGroup = Bunker Systems
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AddToGroup = Bunker Systems - Automovers
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ForceIntoMasterLuaState = 1
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Controller/Controller.lua
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Data/Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes.ini

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@@ -9,6 +9,7 @@ AddActor = MOSRotating
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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ForceIntoMasterLuaState = 1
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/Node.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/AutomoverNode1x1/Node.png
@@ -67,6 +68,7 @@ AddActor = MOSRotating
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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ForceIntoMasterLuaState = 1
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/Node.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/TeleporterNode/Node.png

Data/Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Zones.ini

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@@ -11,6 +11,7 @@ AddActor = MOSRotating
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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ForceIntoMasterLuaState = 1
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ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/NodeRemover.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Automovers/Nodes/NodeRemover.png

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