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bool m_Supportable; //!< Whether or not this HeldDevice can be supported.
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bool m_Supported; //!< Whether or not this HeldDevice is currently being supported by another Arm.
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bool m_SupportAvailable; //!< Whether or not this HeldDevicehas a supporting Arm available (or is on a Turret), even if it's the available Arm is not currently supporting the HeldDevice.
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bool m_SupportAvailable; //!< Whether or not this HeldDevice's parent has a second Arm available to provide support (or this is on a Turret).
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bool m_IsUnPickupable; //!< Whether or not this HeldDevice should be able to be picked up at all.
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//TODO: move this smelly thing elsewhere
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std::array<bool, Players::MaxPlayerCount> m_SeenByPlayer; //!< An array of players that can currently see the pickup HUD of this HeldDevice.
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