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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -137,6 +137,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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-`SceneMan` function `CastMORay` now can also accept a table of MOIDs instead of a single MOID, letting you ignore any arbitrary set of MOIDs.
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- Techion Laser Rifle now has a constant range rather than being dependent on game resolution.
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- Various performance improvements.
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</details>
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<details><summary><b>Fixed</b></summary>
@@ -157,6 +161,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed an issue where internal Lua functions OriginalDoFile, OriginalLoadFile, and OriginalRequire were polluting the global namespace. They have now been made inaccessible.
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- Various fixes and improvements to inventory management when dual-wielding or carrying a shield, to stop situations where the actor unexpectedly puts their items away.
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- Fixed issue where MOSR `Gib`s, `AEmitter` or `PEmitter``Emission`s, and MetaMan `Player`s were not correctly accessible from script.
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- Fixed a crash on launch when the `SupportedGameVersion` INI property was not set.
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</details>
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<details><summary><b>Removed</b></summary>
@@ -2687,7 +2697,7 @@ This can be accessed via the new Lua (R/W) `SettingsMan` property `AIUpdateInter
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-`TDExplosive.ActivatesWhenReleased` now works properly.
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- Various bug fixed related to all the Attachable and Emitter changes, so they can now me affected reliably and safely with lua.
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- Various bugs fixed related to all the Attachable and Emitter changes, so they can again be affected reliably and safely with lua.
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- Various minor other things that have gotten lost in the shuffle.
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