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#include < regex>
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#include < future>
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+ // Include our chunkiest files.
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+ // "chunkiest" is a term from MyNameIsTrez's repository
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+ // that is calculated to be the number of times a header is included,
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+ // times the number of headers it itself (indirectly) includes.
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+ // On MyNameIsTrez's computer, it brought total recompilation time down from 2m53s to 2m37s.
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+ // https://github.com/MyNameIsTrez/includes_tabulator
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+ #include " GUI.h"
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+ #include " MOSprite.h"
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+ #include " MovableObject.h"
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+ #include " SceneMan.h"
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+ #include " MOSRotating.h"
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+ #include " Actor.h"
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+ #include " Activity.h"
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+ #include " SoundContainer.h"
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+ #include " ActivityMan.h"
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+ #include " AudioMan.h"
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+ #include " GUISound.h"
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+ #include " SpatialPartitionGrid.h"
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+ #include " MovableMan.h"
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+ #include " Vector.h"
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+ #include " Attachable.h"
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+ #include " Atom.h"
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+ #include " GameActivity.h"
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+ #include " Controller.h"
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+ #include " AHuman.h"
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+ #include " Scene.h"
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+ #include " Entity.h"
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+ #include " LimbPath.h"
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+ #include " Leg.h"
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+
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namespace std {
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// / Custom std::hash specialization to allow using std::array as key in hash table based containers.
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