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plastic sounds?
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CHANGELOG.md

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Data/Base.rte/Actors/Infantry/GreenDummy/GreenDummy.ini

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Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ AddEffect = AEmitter
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MaxVelocity = 5
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MinVelocity = 1
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BurstSound = SoundContainer
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CopyOf = Bone Hit
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CopyOf = Plastic Generic Impact
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EmissionEnabled = 1
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EmissionCountLimit = 10
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EmissionsIgnoreThis = 1
@@ -86,7 +86,7 @@ AddEffect = AEmitter
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MaxVelocity = 10
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MinVelocity = 1
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BurstSound = SoundContainer
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CopyOf = Metal Penetration Hit
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CopyOf = Plastic Exit Sweetener
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EmissionEnabled = 1
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EmissionCountLimit = 10
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EmissionsIgnoreThis = 1
@@ -285,6 +285,9 @@ AddEffect = Attachable
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AngularVel = 6
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EntryWound = AEmitter
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CopyOf = Wound Plastic Green Entry
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PresetName = Green Dummy Wound Entry Head
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BurstSound = SoundContainer
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CopyOf = Plastic Head Impact
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ExitWound = AEmitter
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CopyOf = Wound Plastic Green Exit
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AtomGroup = AtomGroup
@@ -335,7 +338,7 @@ AddEffect = Attachable
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GibImpulseLimit = 300
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GibWoundLimit = 4
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GibSound = SoundContainer
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CopyOf = Bone Crack
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CopyOf = Plastic Generic Gib Small
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AddActor = Arm
@@ -434,7 +437,7 @@ AddActor = Arm
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GibImpulseLimit = 185
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GibWoundLimit = 3
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GibSound = SoundContainer
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CopyOf = Bone Crack
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CopyOf = Plastic Generic Gib Small
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AddActor = Arm
@@ -588,7 +591,7 @@ AddActor = Leg
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GibImpulseLimit = 200
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GibWoundLimit = 4
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GibSound = SoundContainer
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CopyOf = Bone Crack
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CopyOf = Plastic Generic Gib Small
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AddActor = Leg
@@ -778,4 +781,4 @@ AddActor = AHuman
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GibImpulseLimit = 3000
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GibWoundLimit = 6
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GibSound = SoundContainer
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CopyOf = Bone Crack
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CopyOf = Plastic Generic Gib Large

Data/Base.rte/Sounds.ini

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Original file line numberDiff line numberDiff line change
@@ -1267,7 +1267,90 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalGibD4.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalGibD5.flac
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AddSound = Base.rte/Sounds/Penetration/Metal/MetalGibD6.flac
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///////////////////////////////////////////////////////////////////////
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// Plastic
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AddSoundContainer = SoundContainer
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PresetName = Plastic Exit Sweetener
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AttenuationStartDistance = 135
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/ExitSweetener6.flac
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AddSoundContainer = SoundContainer
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PresetName = Plastic Generic Impact
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AttenuationStartDistance = 135
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact6.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact7.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact8.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact9.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact10.flac
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AddSoundContainer = SoundContainer
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PresetName = Plastic Head Sweetener
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AttenuationStartDistance = 150
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener6.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener7.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener8.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener9.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener10.flac
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AddSoundContainer = SoundContainer
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PresetName = Plastic Head Impact
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SoundSelectionCycleMode = 2
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AttenuationStartDistance = 150
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AddSoundSet = SoundSet
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericImpact6.flac
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AddSoundSet = SoundSet
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener6.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener7.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener8.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener9.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/HeadSweetener10.flac
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AddSoundContainer = SoundContainer
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PresetName = Plastic Generic Gib Small
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AttenuationStartDistance = 135
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibSmall6.flac
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AddSoundContainer = SoundContainer
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PresetName = Plastic Generic Gib Large
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AttenuationStartDistance = 150
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge1.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge2.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge3.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge4.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge5.flac
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AddSound = Base.rte/Sounds/Penetration/Plastic/GenericGibLarge6.flac
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///////////////////////////////////////////////////////////////////////
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// Devices
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