@@ -84,191 +84,25 @@ AddEffect = MOSRotating
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GibWoundLimit = 5
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- ////
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-
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- AddEffect = MOPixel
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- PresetName = Browncoat Incendiary Shrapnel Heavy
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- ScriptPath = Browncoats.rte/Devices/Shared/IncendiaryBulletHeavy.lua
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- Mass = 0.15
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- RestThreshold = 500
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- LifeTime = 120
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- Sharpness = 20
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- AirResistance = 0.02
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- HitsMOs = 1
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- GetsHitByMOs = 0
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- WoundDamageMultiplier = 0.25
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- Color = Color
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- R = 210
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- G = 198
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- B = 178
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- Atom = Atom
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- Material = Material
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- CopyOf = Bullet Metal
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- TrailColor = Color
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- R = 210
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- G = 198
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- B = 178
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- TrailLength = 3
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- ScreenEffect = ContentFile
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- FilePath = Base.rte/Effects/Glows/FireGlowTiny.png
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- EffectStartTime = 0
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- EffectStopTime = 250
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- EffectStartStrength = 0.75
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- EffectStopStrength = 0.4
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-
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- AddEffect = MOPixel
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- PresetName = Browncoat Incendiary Shrapnel Light
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- ScriptPath = Browncoats.rte/Devices/Shared/IncendiaryBulletLight.lua
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- Mass = 0.1
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- RestThreshold = 500
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- LifeTime = 180
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- Sharpness = 15
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- AirResistance = 0.02
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- HitsMOs = 1
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- GetsHitByMOs = 0
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- WoundDamageMultiplier = 0.2
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- Color = Color
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- R = 210
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- G = 198
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- B = 178
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- Atom = Atom
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- Material = Material
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- CopyOf = Bullet Metal
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- TrailColor = Color
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- R = 210
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- G = 198
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- B = 178
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- TrailLength = 3
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- ScreenEffect = ContentFile
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- FilePath = Base.rte/Effects/Glows/FireGlowTiny.png
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- EffectStartTime = 0
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- EffectStopTime = 250
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- EffectStartStrength = 0.5
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- EffectStopStrength = 0.2
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-
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- AddEffect = AEmitter
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- CopyOf = Dent Metal No Spark
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- PresetName = Browncoat Reactive Armor
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Browncoat Incendiary Shrapnel Light
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- LifeVariation = 0.3
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- Spread = 0.3
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- MaxVelocity = 40
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- MinVelocity = 25
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Browncoat Incendiary Shrapnel Light
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- LifeVariation = 0.2
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- Spread = 0.6
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- MaxVelocity = 40
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- MinVelocity = 25
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Spark Yellow 2
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- BurstSound = SoundContainer
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- CopyOf = Metal Penetration Hit
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- JointStrength = 100000
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- JointStiffness = 0.0
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- EmissionEnabled = 1
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- EmissionsIgnoreThis = 1
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- ParticlesPerMinute = 0
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- BurstSize = 3
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- BurstTriggered = 1
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- EmissionDamage = 0
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-
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- AddEffect = AEmitter
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- CopyOf = Browncoat Reactive Armor
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- PresetName = Browncoat Reactive Armor Heavy
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Browncoat Incendiary Shrapnel Heavy
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- LifeVariation = 0.3
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- Spread = 0.3
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- MaxVelocity = 60
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- MinVelocity = 35
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Browncoat Incendiary Shrapnel Heavy
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- LifeVariation = 0.3
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- Spread = 0.3
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- MaxVelocity = 60
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- MinVelocity = 35
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- AddEmission = Emission
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- EmittedParticle = MOPixel
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- CopyOf = Browncoat Incendiary Shrapnel Light
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- LifeVariation = 0.2
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- Spread = 0.6
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- MaxVelocity = 40
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- MinVelocity = 25
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Tiny Smoke Ball 1
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Small Smoke Ball 1
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- AddEmission = Emission
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- EmittedParticle = MOSParticle
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- CopyOf = Small Smoke Ball 1
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- LifeVariation = 0.1
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- Spread = 1.2
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- MaxVelocity = 8
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- MinVelocity = 4
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- BurstSound = SoundContainer
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- CopyOf = Metal Penetration Hit
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- EmissionEnabled = 1
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- EmissionsIgnoreThis = 1
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- ParticlesPerMinute = 0
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- BurstSize = 2
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- BurstDamage = 1
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- BurstTriggered = 1
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- EmissionDamage = 0
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-
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///////////////////////////////////////////////////////////////////////
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// Riot Shield
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AddEffect = Attachable
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- PresetName = Browncoat Reactive Plate
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+ PresetName = Reactive Plate Browncoat RS-04
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Mass = 2.5
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HitsMOs = 0
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GetsHitByMOs = 1
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CollidesWithTerrainWhileAttached = 1
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SpriteFile = ContentFile
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- FilePath = Browncoats.rte/Devices/Shields/Eruptor/ReactivePlateM .png
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+ FilePath = Browncoats.rte/Devices/Shields/Eruptor/ReactivePlate .png
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ScriptPath = Base.rte/Scripts/Shared/RandomFrame.lua
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FrameCount = 3
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SpriteOffset = Vector
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X = -4
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Y = -3
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AngularVel = 6
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EntryWound = AEmitter
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- CopyOf = Browncoat Reactive Armor Heavy
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+ CopyOf = Wound Browncoat Reactive Armor Heavy
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ExitWound = AEmitter
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CopyOf = Dent Metal Light
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DamageMultiplier = 1
@@ -317,14 +151,17 @@ AddEffect = Attachable
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Offset = Vector
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X = 1
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Y = 4
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+ GibSound = SoundContainer
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+ CopyOf = Browncoat Reactive Armor Impact
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AddDevice = HeldDevice
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PresetName = RS-04 Eruptor
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AddToGroup = Shields
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- Description = Sheet of metal with several reactive plates attached to the front. The enemy better keep their distance before shooting, less they suffer from the payback
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+ Description = Ballistic shield with reactive-explosive armor plates stuck to the front. Any blow delivered to them will launch hot shrapnel right back at the attacker.
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Mass = 8
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HitsMOs = 0
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GetsHitByMOs = 1
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+ GetsHitByMOsWhenHeld = 1
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Devices/Shields/Eruptor/Eruptor.png
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IconFile = ContentFile
@@ -334,9 +171,9 @@ AddDevice = HeldDevice
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X = -5
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Y = -10
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EntryWound = AEmitter
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- CopyOf = Dent Metal Device
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+ CopyOf = Dent Metal Shield
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ExitWound = AEmitter
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- CopyOf = Dent Metal Device
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+ CopyOf = Dent Metal Shield
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GoldValue = 45
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AtomGroup = AtomGroup
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AutoGenerate = 1
@@ -379,22 +216,22 @@ Offsets for FG arm
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Y = 4
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SharpLength = 50
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AddAttachable = Attachable
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- CopyOf = Browncoat Reactive Plate
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+ CopyOf = Reactive Plate Browncoat RS-04
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ParentOffset = Vector
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X = 1
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Y = 12
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AddAttachable = Attachable
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- CopyOf = Browncoat Reactive Plate
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+ CopyOf = Reactive Plate Browncoat RS-04
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ParentOffset = Vector
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X = 1
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Y = 7
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AddAttachable = Attachable
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- CopyOf = Browncoat Reactive Plate
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+ CopyOf = Reactive Plate Browncoat RS-04
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ParentOffset = Vector
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X = 1
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Y = 2
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AddAttachable = Attachable
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- CopyOf = Browncoat Reactive Plate
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+ CopyOf = Reactive Plate Browncoat RS-04
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ParentOffset = Vector
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X = 1
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Y = -3
@@ -446,4 +283,6 @@ Offsets for FG arm
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Spread = 2.25
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MaxVelocity = 10
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MinVelocity = 1
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+ GibSound = SoundContainer
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+ CopyOf = Metal Gib A
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GibWoundLimit = 16
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