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Updated changelog
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CHANGELOG.md

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@@ -8,6 +8,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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<details><summary><b>Added</b></summary>
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- New `ModuleMan` to handle module management, and allow global scripts and mod modules can now be dynamically enabled or disabled mid-game.
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Moved the `PresetMan` lua parameters/functions `Modules`, `GetDataModule`, `GetModuleID`, `GetModuleIDFromPath`, `GetTotalModuleCount`, `IsModuleOfficial`, `IsModuleUserdata` and `GetFullModulePath` into `ModuleMan`
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- New music system, including a dynamic horizontal sequencing system, under the new music manager `MusicMan`.
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`PlayDynamicSong(string songName, string songSectionName, bool playImmediately, bool playTransition, bool smoothFade)` to play a new DynamicSong.
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`SetNextDynamicSongSection(string songSectionName, bool playImmediately, bool playTransition, bool smoothFade)` to queue a new DynamicSongSection for the currently playing song.
@@ -25,7 +28,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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Lua function `GetAudibleVolume` to get the real audible volume of a SoundContainer's sounds as a float from 0 to 1. This accounts for literally everything, including game volume.
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- Allow lua scripts to use LuaJIT's BitOp module (see https://bitop.luajit.org/api.html)
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</details>
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<details><summary><b>Changed</b></summary>

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