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implement optional door cap anims
1 parent 898e6ec commit feba820

32 files changed

+130
-9
lines changed

Data/Browncoats.rte/Scenes/Objects/Capturables/Capturables.ini

Lines changed: 58 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -317,7 +317,7 @@ AddActor = MOSRotating
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AddCustomValue = NumberValue
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Deactivated = 1
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AddCustomValue = NumberValue
320-
DockIdentifier = 1
320+
DockIdentifier = 1 // Stage/bunker number
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
@@ -348,6 +348,8 @@ AddActor = MOSRotating
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DeactivateOnCapture = 1
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AddCustomValue = NumberValue
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OnlyBrainCanCapture = 0
351+
AddCustomValue = NumberValue
352+
DockIdentifier = 3 // Stage/bunker number
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
@@ -378,6 +380,8 @@ AddActor = MOSRotating
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DeactivateOnCapture = 1
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AddCustomValue = NumberValue
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OnlyBrainCanCapture = 0
383+
AddCustomValue = NumberValue
384+
DockIdentifier = 4 // Stage/bunker number
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
@@ -739,7 +743,10 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
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PresetName = Refinery Optional Door Console S1_1
742-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
746+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
747+
SpriteFile = ContentFile
748+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
749+
FrameCount = 30
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AddCustomValue = NumberValue
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StartTeam = 1
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AddCustomValue = NumberValue
@@ -768,7 +775,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
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PresetName = Refinery Optional Door Console S1_2
771-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
778+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
779+
SpriteFile = ContentFile
780+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
781+
FrameCount = 30
782+
SpriteOffset = Vector
783+
X = -12
784+
Y = -12
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AddCustomValue = NumberValue
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StartTeam = 1
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AddCustomValue = NumberValue
@@ -797,7 +810,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
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PresetName = Refinery Optional Door Console S2_1
800-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
813+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
814+
SpriteFile = ContentFile
815+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
816+
FrameCount = 30
817+
SpriteOffset = Vector
818+
X = -12
819+
Y = -12
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AddCustomValue = NumberValue
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StartTeam = 1
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AddCustomValue = NumberValue
@@ -826,7 +845,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
828847
PresetName = Refinery Optional Door Console S2_2
829-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
848+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
849+
SpriteFile = ContentFile
850+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
851+
FrameCount = 30
852+
SpriteOffset = Vector
853+
X = -12
854+
Y = -12
830855
AddCustomValue = NumberValue
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StartTeam = 1
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AddCustomValue = NumberValue
@@ -855,7 +880,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
857882
PresetName = Refinery Optional Door Console S2_3
858-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
883+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
884+
SpriteFile = ContentFile
885+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
886+
FrameCount = 30
887+
SpriteOffset = Vector
888+
X = -12
889+
Y = -12
859890
AddCustomValue = NumberValue
860891
StartTeam = 1
861892
AddCustomValue = NumberValue
@@ -884,7 +915,13 @@ AddActor = MOSRotating
884915
AddActor = MOSRotating
885916
CopyOf = Generic Capturable Computer
886917
PresetName = Refinery Optional Door Console S3_1
887-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
918+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
919+
SpriteFile = ContentFile
920+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
921+
FrameCount = 30
922+
SpriteOffset = Vector
923+
X = -12
924+
Y = -12
888925
AddCustomValue = NumberValue
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StartTeam = 1
890927
AddCustomValue = NumberValue
@@ -913,7 +950,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
914951
CopyOf = Generic Capturable Computer
915952
PresetName = Refinery Optional Door Console S3_2
916-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
953+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
954+
SpriteFile = ContentFile
955+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
956+
FrameCount = 30
957+
SpriteOffset = Vector
958+
X = -12
959+
Y = -12
917960
AddCustomValue = NumberValue
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StartTeam = 1
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AddCustomValue = NumberValue
@@ -942,7 +985,13 @@ AddActor = MOSRotating
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AddActor = MOSRotating
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CopyOf = Generic Capturable Computer
944987
PresetName = Refinery Optional Door Console S3_3
945-
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryCapturableFX.lua
988+
ScriptPath = Browncoats.rte/Scenes/Objects/Capturables/RefineryOptionalDoorCapturableFX.lua
989+
SpriteFile = ContentFile
990+
FilePath = Browncoats.rte/Scenes/Objects/Capturables/DoorConsoleA.png
991+
FrameCount = 30
992+
SpriteOffset = Vector
993+
X = -12
994+
Y = -12
946995
AddCustomValue = NumberValue
947996
StartTeam = 1
948997
AddCustomValue = NumberValue
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