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@Architector4
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Debug draws in LimbPath.cpp don't take use the targetPos function argument and end up rendering wrong.

If only there was a compiler setting or something to find unused function arguments... :v

Before this patch:

tmp.8KXhjEqS6B.mp4

After this patch:

tmp.4VFL1ESkKe.mp4

The importance of this is probably "who cares", but at at least the squiggles aren't going to be all over the place with full debug mode now lmao

Debug draws in LimbPath.cpp don't take use the `targetPos` function argument and end up rendering wrong.

If only there was a compiler setting or something to find unused function arguments... :v
@Causeless
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Huh. I could've sworn that this worked, at least at some point. Maybe with the changes to render direct-to-screen this fucked up. Nice catch, anyways!

@Causeless Causeless merged commit 39eef65 into cortex-command-community:development Nov 3, 2025
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@Architector4 Architector4 deleted the patch-4 branch November 14, 2025 12:06
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2 participants