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README.md

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@@ -11,18 +11,22 @@ This program presents a GUI for the [Cortex Command Mod Converter Engine](https:
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## Installation
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Go to the [releases page](https://github.com/cortex-command-community/Cortex-Command-Legacy-Mod-Converter/releases).
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See the [releases page](https://github.com/cortex-command-community/Cortex-Command-Legacy-Mod-Converter/releases).
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## Conversion rules
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This line from `rules/ini_copy_of_rules.json`:
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`"Round M16": "Round Ronin M16",`
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states that whenever `Round M16` is encountered by the converter, it should change it to `Round Ronin M16`.
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states that whenever `CopyOf = Round M16` is encountered by the converter, it should change it to `CopyOf = Round Ronin M16`.
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This means you can make the converter "smarter" by adding more rules to the JSON files in the `rules/` directory.
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Look at the names of the JSON files (or how they're used in `src/main.zig`) to figure out how the converter uses each JSON file.
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Note that the converter will ignore any extra JSON files you put in the `rules/` directory.
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[This tutorial](https://github.com/cortex-command-community/Cortex-Command-Legacy-Mod-Converter/wiki/Fixing-CCCP-crashes-and-errors-with-Fork) goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.
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## Compiling the program

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