Commit 3b40bcf
Upstream 25.02.26 (#496)
* Fix RCDDeconstructableComponent filename (#42180)
* Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine
* missed some
* AUGH!!
* ballistic examine
* dotnet hates me
* WHY ARE YOU CALLED THAT!!!!
* cheers aada
* Revert "Exo - Exomas Version (revertable)" (#42203)
Revert "Exo - Exomas Version (revertable) (#41715)"
This reverts commit a0e7fe8.
* Revert "Christmas-ifed Packed Station!" (#42202)
Revert "Christmas-ifed Packed Station! (#41665)"
This reverts commit b77a0d6.
* Update RT to 270.1.0 (#42198)
* Make xenoborg thrusters anti-easy-sabotagge (#42201)
* code
* cant be toggled
* can't unwrench
* no rotating it
* comments
* change from PreventToggle to CanToggle
* commentary
* Update Resources/Prototypes/Entities/Structures/Shuttles/thrusters.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Snowball fixes (#42124)
* snowball update
* snowball update
* Automatic changelog update
* Guard against div/0 for HeatContainerHelpers (#42213)
Guard against div/0 for HeatContainers
* expanded FillLevelSpriteTest test and fixed found issues (#34165)
* fix clustersoap eaten sprite
* also assure that every entity with the SolutionContainerVisualsComponent has a AppearanceComponent
* use the new sprite system + fix the fill for cardboard arrows and the mosin
* fix merge issue
* Automatic changelog update
* Fix style classes used on monotone labels (#41969)
* Fix style classes used on monotone labels
* Heading>SubHeading
* Intercom resprite (#41962)
* intercom resprite
* fix typo
* change copyright
* Automatic changelog update
* Ironsands Structures (#39793)
* Add 6 new ironsand tiles
Ironsand plating and ironsand tile are based on the asteroid plating and
asteroid tile tiles. Ironsand concrete tiles are based on the concrete
and gray concrete tiles. Packed ironsand is slightly based on smooth gray
concrete, but mostly original.
* Add ironsand cobble wall
* Finish adding tile objects for ironsand concrete tiles
Includes inhands, even though the other concrete tiles don't even have
'em.
* Add cutter recipes for ironsand concrete
I'm sad that I can't require iron ore for these recipes. Iron ore can't
go in a cutter, though, and changing that seems like it'd be more
complicated than it's worth. Assuming I don't just make the thing accept
any and all ores, which... um.
* Delete temporary .swp file that shouldn't have been in the repo to begin with
* Add ironsand pavement tile
* Add ironsand stone door
* Add ironsandstone walls
* Improve packed ironsand texture
* Add ironsand step
* Add ironsand step corner
* Add three mysterious, runed pillars
* Lighten ironsand wall border
* Replace art for paved ironsand
* Make steps more closely match paved ironsand tiles
* Increase border contrast of ironstone door
* Add fake "astro-" versions of ironsand tiles
* Add second tall pillar sprite
* Add prototype for second tall statue
* Make astro-ironsand researchable and latheable
* Update corner step texture to match straight steps
* Add corner steps that go the other way
* Add door variant to match cobbled ironsand wall
* Fix license for ironsand step sprites
* Darken ironsandstone walls for better contrast
* Update ironstone doors to match walls and be more distinct
* Remove merge conflict detritus
* Fix duplicate component
* Update tile stack prototypes
* Add detail to copyright info
* Improve ironstone wall and door destruction
* Normalize ironsand statue prototypes
* Normalize ironsand tile object prototypes
* Move ironsand plating in with the rest of the plating tiles
* Remove .gitignore additions
I might just make a new PR just for this, though. I'm very tempted.
* Add sound effect to ironsand step destruction
* Add abstract base class to stairs and steps
* Remove redundant destruction trigger behavior from cardboard door
* Add destruction behavior to ironsand statues
* Fix up ironsand step prototypes
* Remove redundant bits from ironsandstone wall prototypes
* Remove ironstone door crush behavior
* Add individual ironstone statue bounding boxes
* Make ironstone statues shootable
* Tweak ironsand statue bounding boxes
* Automatic changelog update
* Melee weapons animations upgrade (#41425)
* upgrading
* Update MeleeWeaponSystem.Effects.cs
* Easing
* Automatic changelog update
* Update Credits (#42228)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Dragon rift no longer deletes all rifts when destroyed (#42234)
Maintaining the status quo
* Automatic changelog update
* fixed typo/duplicate adjective (#42249)
fixed typo/duplicate
* Predict thieving beacon (#39610)
predict thieving beacon
* Msg Toolshed Command (#41936)
* init
* subfolder
* note
* Automatic changelog update
* Cleanup Toolshed Locale (#42259)
* it begins
* god help me
* FINALLY
* jugs closeable, move chemistry entities into chemistry directory (#29413)
* jugs closeable, move chemitsry entities into chemsitry directory
* forgor to stage json. I hope i didnt stage robust :anxious:
* Who likes cargo? Not me. Lets remove it.
* Remove seal, make the amount examinable regardless of open or not, update jug icon
* apply iaada's parenting
* fix issues tdw parenting
* Review changes
* Fix sprite rename
* small touchup
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Automatic changelog update
* Move some miscellaneous random spawners to entity tables (#42245)
* Move some miscellaneous RandomSpawners to entity tables
* Fix a parenting issue and some conventions
* Fix da rulez (#42264)
* Automatic changelog update
* Adds sky blue curtains/tables to their respective spawners (#42266)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Revert Closable Jugs (#42267)
* remove lid
* remove changelog
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* [FEATURE] More icons (#42200)
* innit bruv, but also done!
* added comment to signify why it's like that
* init, but done
* init commit
* you think you got everythin, until you didn't
* credits and one last touch up
* i fucking hate git
* KILL OLD COMMITS
This reverts commit 6f834a51de611f215ede02f291a9d834777884a5.
* KILLING OLD COMMITS
This reverts commit 36e1f4a476b873f2326723740eccf455060520d8.
* I am going to become the joker
* one day i'll learn how to delete old commits properly
* god fucking damn it
* capitalization!
* Automatic changelog update
* Replace recently added StorageFill with EntityTableContainerFill (#42269)
I HATE STORAGE FILL
* Guarantee glue and lube in toybox (#42146)
Update fun.yml
* Automatic changelog update
* Chameleon Projector Battery, Price Decrease (#42271)
* init
* fuck using
* glowup
* unused
* meta
* whuh
* review
* tests
* Update SharedChameleonProjectorSystem.cs
* Automatic changelog update
* Fix attributions for /Resources/Audio/Misc/ (#42230)
* commit
* cleanup
* Predict Rotting Examine (#42254)
* init
* review
* test
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Grappling gun rope visual change (#42207)
* sprite changes
* system changes
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Xenoborg camera monitor now shows xenoborgs names (#42205)
* update camera id
* revert code changes in SharedSurveillanceCameraSystem
* why change camera id if you can just send the entity name
* Automatic changelog update
* Vox now say they become fried chicken upon taking enough heat dmg (#42280)
* Made it so that vox now say they become fried chicken upon taking enough heat dmg
* updated a comment to be more clear
* changed the name of bodyburnvox-text-other to bodyburn-vox-text-other
* forgot that I needed to also update the text in vox.yml to go with the previous commit change
* BurnBodyBehavior now takes bodyburn-text-others as default
* fixed suggested changes
* Relized I forgot to do a suggested change, I have now done it
* Update Content.Server/Destructible/Thresholds/Behaviors/BurnBodyBehavior.cs
* Update Content.Server/Destructible/Thresholds/Behaviors/BurnBodyBehavior.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Reorganize and clean Fun yml (#42184)
* don't look at this commit size i'm not proud
* self review
* more final changes
* more comments
* review
* review
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Ninja bomb planting tweak (#41208)
* Anchorable to Animatable
* Change to whitelist
Windows and walls only
* Update guidebook.
* Automatic changelog update
* Add origin member to class (#41250)
* Add origin member to class
* whitespace
* Add comments
Added some doc polish while I was here.
* Update comments
Clarification and accuracy
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove yaml'd non-existent components + test for that (#38878)
* chore: remove some unregistered components
* feat: test for components being ignored on client + server
* Warden Suit Tail Fix (#42276)
tail is right now
* Fix Capitalization on HoP's Fountain Pen (#42300)
capitalization
* Fix Internals Sounds not working. (#42304)
ern
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Automatic changelog update
* Goliath Hardsuit Fixes (#42303)
goliath hardsuit fixes
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* fix electrify sound effects being reversed (#42294)
* The Fix
* The Fix Part 2
* Fix forced vaping checking if the user's mouth is blocked instead of the target's. (#42311)
Swap user and target arguments of IngestionSystem.HasMouthAvailable call.
* Remove battery from the handheld health analyzer (#42292)
* commit
* review
* review 2
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* fix: respect AllowedSlots for gogo hat (#39189)
* Automatic changelog update
* Bring back shrug sanitization in a different form (#41236)
* Re-add chat-san & add o//
* changed o// to :?
* Automatic changelog update
* Fix broken state when attempting to escape a locker while cuffed (#42313)
Check that the DoAfter starts successfully instead of just assuming it does.
* Fland: Fix atmos right side apc (#42314)
fland apc lv
* Automatic changelog update
* Allow items spawned in the smart fridge to show up as an entry. (#42268)
* Allow items spawned in the smart fridge to show up in the view
* AAAAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add craft for bonfire and bonfire with stake (#42211)
* Add craft for bonfire and bonfire with stake
* review
* review
* nullable MaxFireStacks
* retry
* retry
* review
* I will change it and hope that they will agree with me
* Revert "I will change it and hope that they will agree with me"
This reverts commit 83823692d0116bf9aa9eceb85a10e95c88b51fb9.
* construction
Merged the graphs
Changed the bonfire stake ID to follow the proper naming scheme
* add destroy sound
* planks Instead of logs
* of course I forgot about ftl
* Slarti review + Princess review
Yes I sneaked an admeme abuse change here
* a small fix
* clamp firestacks
* This was on purpose, leave as is
This reverts commit 7d63e38b66cb63e5e50b7fac5030013e2ef508b5.
* irrelevant
* Fixtures
* cleanup
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Automatic changelog update
* Increase shuttle FTL cooldown to prevent FTL spamming (#42209)
* seperate out shuttle cooldowns
* fix
* feedback
* fix spacing
* update to TimeSpan
* GOAT float
* return to TimeSpan
* add var
* clarify with seconds
* clarifying some things
* Automatic changelog update
* Predict DrainSystem (#41711)
* DrainSystem-move-to-shared
* random
* review
* review 2
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* feat: allow removing empty smart fridge entries (#39195)
* feat: allow removing empty smart fridge entries
* review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Stake Admin Alert (#42324)
i forgot this is a thing
* Fix projectile deceleration (#42320)
* Automatic changelog update
* BUGFIX: Cabbage placed on taco shells no longer turns into a carrot (#42326)
BUGFIX: Cabbage places on tacos no longer looks like a carrot
* Automatic changelog update
* Add the Syndicate Delivery Console + Corpsman Medicine Bundle (#41201)
* Initial commit
* Add a note to not abuse the darrrrn machine
* Remove nukie planet (hopefully) and fix duffelbag
* jug solution name
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Foldable wig on clowns mask (#42208)
* Clowns base mask now has the ability to toggle the wig on and off.
* Changes the clown mask to have a foldable wig.
* Adds my credit for the wigless sprites in the meta.json
* Redid the description.
* Added an a to the description. Smiles.
* Resolved changes, thanks beck!
* Automatic changelog update
* Use NextByte to properly construct colours (#42335)
* Automatic changelog update
* Predict Mind State Examine (#42253)
* init
* review
* i might be stupid
* docs
* datafieldn't
* update comments
* Automatic changelog update
* Update Credits (#42352)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix warning spam from ShortKeyName (#42351)
* Janiborg Module Cleanup (#42330)
init
* Automatic changelog update
* fix: clear health bar/icon overlay damage containers on update (#39288)
* fix: clear health overlay damage containers on update
* linqn't
* import
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix action tooltip warnings (#42361)
fix action examine warnings
* Add admin logs for connecting/disconnecting players (#42363)
* Initial commit
* small tweak
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Automatic changelog update
* Predict BarSignBoundUserinterface (#42364)
fix bar sign prediction
* Add the ability for station maps to track grids they are not on (#41248)
* Initial commit
* Accidentally included the nukie map changes
* Fix the gridcheck
* Addressing review
* Review change
* Review comments
* Admin: fixes description for "help osay" (#42368)
2 diff 2 me
* Automatic changelog update
* Fix GenpopLockerBoundUserInterface prediction (#42365)
fix genpop prediction
* Fix holywater locale string usage. (#42378)
Update chemistry-bottles.yml
* Medical Cyborg Modules Rework. (#42123)
* PUSH!!!
* Femtanyl
* eh swap em back
* My PR is ruined!!!
* review 2 electric boogaloo
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Automatic changelog update
* Spray bottles with visible reagent contents (#42155)
* Spray bottles with visible reagent contents
* Fixed cargo catalog to correctly reference the new spray bottle rsi
* Fixed indentation on rsi meta files
* Updated copyright in spray_bottle.rsi meta
* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/spray.yml
Co-authored-by: āda <ss.adasts@gmail.com>
* Updated to follow yml convention, modified to inherit from DrinkBase and renamed fill textures
* Fixed solution names
* Updated solution name in BorgMegaSprayBottle
* de-hardcode solution name
* less breaking
---------
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Automatic changelog update
* Reworks destruction Space Law to include Silicons (#42317)
* Reworks destruction laws to include silicons
* Destruction of Vital Infra
* oops
* Last one?
* Non-Hostile Borgos
* formatting
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Allow late join from arrivals to be considered for antagonist. (#39837)
* Allow late join from arrivals to be considered for antagonist.
* Don't use `PendingClockInComponent` to block late join antag selection, instead do an arrivals grid transform check with new helper function `IsOnArrivals`.
* Minor formatting fixes
* missing using
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Automatic changelog update
* Allow the admin door remote to toggle overcharge (#42370)
* Allow the admin door remote to toggle overcharge
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Balance swing at Vestine (#42302)
* AAAAAAAAAAAAAAAAAAAAAAA
* whhops
* full range whoop
* less diff any%
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Automatic changelog update
* Lower hyperzine injector cost (#42383)
I love TC
* Automatic changelog update
* Add the Syndicate Delivery Console to the Nukie planet + target station maps (#42337)
* Initial commit
* Add station maps
* Automatic changelog update
* Lower smuggler's satchel price to 1TC (#42381)
Update uplink_catalog.yml
* Automatic changelog update
* Role time tracking support for admins (#31776)
role time tracking support for admined players
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Adds EMP Resistance component, gives it to ninja suit and headset (#42334)
* add comp and apply to ninja gear
* cleanup
* requested changes
---------
Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
* Automatic changelog update
* Allow station tiles to be placed on solid ground and other platings. (#38898)
* WORK IN PROGRESS 1
* ITS ALIVE, ALIVE!!!!
* clean up
* WIP 1
* fix small oversight
* big diff of doom
* added CVAR to tile history stack size
* component time
* filescoped namespaces + remove redundant nametag
* fix silly little mistakes
* typo
* TileStacksTest
* bweeeeeeh :P
* nuke cvar
* :3
* WIP2025
* Fix submodule
* It's beginning to look a lot like Christmas
* It's the Most Wonderful Time of the Year
* tiny fix
* fixed extra spacing on yaml
* slightly improve tilestacking test
* Part 1 out of 2 (part 2 tomorrow)
* Part 2
* add a simple tile construction test for tilestacking
* guh
* address reviews (no documentation yet)
* documentation be upon ye
* remove extra spaces
* prediction fix
* dirt
* oops :p
---------
Co-authored-by: Killerqu00 <killerqueen1777@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Automatic changelog update
* WYA to Where you at (#42350)
* god is dead
* bro
* Update speech-chatsan.ftl
* A handful of typo fixes (#42396)
fix a handful of typos
* Buff throwing knives kit (#42391)
init
* Automatic changelog update
* Fix scram allowing you to bring someone along (#42393)
1 line bugfix
* Automatic changelog update
* Viper High Capacity Ammo (#42392)
* yeah
* Fix sprite & let mk58 use the mag
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Automatic changelog update
* Pry open critical Borgs (#42319)
* One commit ops
* Please the maintainer gods
* More requested changes
* review
* actually this is probably a good idea
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Automatic changelog update
* Fix tritium fires breaking conservation of mass (#41870)
* i can't believe this went unnoticed for so long
* i may be stupid
* Automatic changelog update
* AirtightSystem Tests (#42190)
* Increase trit-to-frezon ratio from 1:8 to 1:50 (#42400)
roll back to old trit -> frez ratio
* Automatic changelog update
* EmpResistance cleanup (#42402)
* init
* yeah
* Update SharedEmpSystem.cs
* Fix TritiumFireReaction low fuel limiting behavior (#42407)
fix fuel burn limiting logic incorrectly taking max instead of min
* Automatic changelog update
* Decouple gibbing from the body system (#42405)
* Decouple gibbing from the body system
* allow gibs that don't drop giblets
* pass through user
* prediction gon
* comment
* destructible
* playpvs
* very very very very very very very minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Maid uniform sprite change. (#38335)
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Automatic changelog update
* [Wiki] loc fix (#3483)
* Add a target station map to the LoneOp shuttle (#42376)
Initial commit
* Automatic changelog update
* Replace the Reach DoorRemoteAll with DoorRemoteCustom (#42385)
Replace DoorRemoteAll with DoorRemoteCustom
* Automatic changelog update
* Xenoborgs now drop pieces of pinpointer (#42295)
* add sprites
* update sprite
* repaired sprite
* repaired pinpointer
* different id
* piece of pinpointer core
* borgs drop the piece
* end of file new line
* typo
Co-authored-by: āda <ss.adasts@gmail.com>
* make the tape darker
* four variations
* same variation in the crafting menu
---------
Co-authored-by: āda <ss.adasts@gmail.com>
* Automatic changelog update
* Make lathes refund materials when recipe gets cancelled (#42416)
30 day free refund
* Automatic changelog update
* Fixed Containment Generators not updating pointlight correctly (#42289)
oh my god i've been overcomplicating this you don't want to know...
* Automatic changelog update
* allow shuttle to Scan for Objects while FTL is on cooldown (#42283)
* allow shuttle to Scan for Objects while FTL is on cooldown
* cleanup
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Atmos GasSpecificHeats in shared (#42136)
* Fix TryAllReactionsTest reacting early and not checking priority (#42412)
* Reduce unnecessary `ComponentInit` work for airtight entities (#42390)
Refactor AirtightSystem to skip rotation checks for omnidirectional blocks on init
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Put arrows on all the single-directional pipes (#42408)
k
* Move artifact random spawners to entity table spawners. (#42422)
* Move artifact random spawners to entity tables
* That's a pretty big thing to miss
* This is embarassing
* Apply review
* Increase TEG power generation by 75% (#42421)
increase TEG power by 75%
* Automatic changelog update
* [Wiki] loc fix 2 (#3484)
* Cleanup warnings: CS0414 (#42429)
cleanup
* Make cancer mice actually hurt (#42298)
* Update animals.yml
* That was a bit too much
* Automatic changelog update
* Make heavy xenoborg able to "swim" in space (#42415)
MovementAlwaysTouching
* Automatic changelog update
* Predict TransferAmountBoundUserInterface (#42358)
prediction!!!
* Predict defibrillators and add an integration test for them (#41572)
* cleanup
* fix fixtures
* prediction
* fix test
* review
* fix svalinn visuals
* fix chargers
* fix portable recharger and its unlit visuals
* fix borgs
* oomba review
* fix examination prediction
* predict
* readd zapping interacting mobs
* Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)
* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI
* Improve CryoPodWindow: add health analyzer
* Improve CryoPodWindow: add eject button
This wasn't requested in the issue but I implemented it as practice with the UI system.
* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod
* Change GasAnalyzerWindow: change back to three columns
With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.
* Change GasAnalyzerWindow: simplify by disabling Resizable
I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.
* Change GasAnalyzerWindow: file-wide namespace
* Change GasAnalyzerSystem: add GenerateGasMixEntry
* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage
* Rewrote CryoPodWindow, add atmos info
* Improve CryoPodWindow: add loading placeholder
* Improve CryoPodWindow: add internationalization support
* Fix GasAnalyzerControl: add missing translation
* Improve CryoPodWindow: add beaker info, high temperature warning
* Improve CryoPodWindow/System: inject button in window + necessary system changes
* Fix CryoPodWindow: Entering cryopod now closes window
This way you can't heal yourself with a cryopod.
* Change CryoPodWindow: add & update comments
* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)
* Tiny fixes
* Improve CryoPodUiMessage: replace string with enum
* Change GasAnalyzerWindow: simplify Measure code
* Change CryoPodComponent: rename Injecting to InjectionBuffer
* Change CryoPodBUI: tiny code simplification
* Fix HealthAnalyzerComponent: Removed stray import
* Improve CryoPodWindow: Prettier, concise atmos
* Improve CryoPodWindow: Chemicals bar chart
* Improve CryoPodWindow: Add Ruler to reagents
* Change CryoPodWindow: More horizontal layout
* Improve CryoPodWindow: Reduce height jiggling
The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)
* Improve CryoPodWindow: Add setup checklist
This is mostly here to fill vertical space in the new horizontal layout.
* Improve CryoPodWindow: Eject beaker button
* Improve CryoPodWindow: Localization
* Improve CryoPodWindow: Add BeakerBarChart
An animated version of the chemicals chart
* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer
* Improve BeakerBarChart: Not animated on first frame
* Fix CryoPodWindow: Fix broken translation
* Improve CryoPodWindow: Reorder sections
* Fix BeakerBarChart: Tooltips now show up
* Change BeakerBarChart: Reorder functions
* Change CryoPodWindow: Reorder sections, change margins
* Change CryoPodWindow: Edit flavor text
* Revert changes to GasAnalyzerWindow
Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.
* Tidy CryoPodWindow: Remove old workarounds
These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.
* Tidy up: Remove unused imports
* Remove LabelledSplitBar
It was replaced by BeakerBarChart, which is a lot fancier.
* Tidy up: Tiny code style fix
* Change CryoPodSystem: Move code from server to shared
This is still without adding UI prediction
* move a ton of stuff to shared.
* one last thing
* Improve BeakerBarChart: Keep visual entry width when swapping beakers
* Improve BeakerBarChart: Respect beaker order of reagents
* Improve CryoPodWindow: Ensure space for injection buffer
We need to keep space on the chart for the injection buffer after swapping to a full beaker.
* Improve CryoPodWindow: Prettier ejection error
* Improve CryoPodWindow: Add "Cooling patient" status
* BeakerBarChart: Fix UI scale bug
* BeakerBarChart: Fix bluespace beaker ugliness
* BeakerBarChart: Add more pod status strings
* HealthAnalyzerControl: Filewide namespace, sort imports
* Style fix: Replace `bool x = y` with `var x = y`
* CryoPodUiMessage: Split off separate class for inject
* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Make chemicals not react inside pills (and stomachs) (#41457)
no reactions in pills
* Automatic changelog update
* Add integration test for drains (#41190)
* drain test
* fix linter fail
* Improved Health Examination Coloring (#38231)
* better colors
* fix worst offenders of contrast
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Automatic changelog update
* Rebase vials to DrinkBase, closeable vials, mini vials (#36132)
* .rsi
* mini vial
* try stop TryStopNukeOpsFromConstantlyFailing from failing
* slight sprite change
* mail and lathe recipe
* real test fail
* resolve arbitrage
* cleanup
* always forgetting something
* always forgetting something
* drink no more
* remove integrated vial
* initial port
* Rename the rsi states
* Rename the rsi states
* up to standards
* finish
* testfail
* minor touchup
* arby
* op
* mix meta
* small changes to the vials
* commit
* commit
* style nit
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Automatic changelog update
* Add attribution to Tippy.rsi (#42346)
Update meta.json
* Add Paper Centrifuge (#42040)
* init
* sound
* sprite, half functional construction
* proper recipe
* oops
* loop sound
* inhands
* review
* review squared
* Automatic changelog update
* Fix RCD light spam, bypass of indestructible tiles and some plating fixes (#42432)
* No more light spam, and some plating fixes
* fixed test
* Automatic changelog update
* Camera map (#39684)
* Camera map
* I hope this helps
* Review 1
* Review 2
* Review 3
* Review 4
* Review 5
* Colorblind mode support
* Review 6
* Change design
* Map wire
* Logic fix
* Fix a terrible mistake
* Fix
* Fix 2
* Small rename
* More fix
* Better removal
* And another fix
* Will it work?
* It is literally pointless
* some small things
* Automatic changelog update
* Add Mortar and Handheld Juicer (#42019)
* init
* API
* testing
* review
* return
* good enough, fix later
TODO:
Proper prototype
DoAfter
Sounds
* "proper" prototype
TODO
DoAfter
Sprite
* proper protos, mortar sprite
* juicer sprites
TODO:
Juicer sounds
Makeshift crafting recipes
Add regular to vendors
* sprite tweak
* juicing sound, cleanup, construction
* vendors
* line end
* attribution newline
* small balance tweak
* Let it be known id never webedit
* meta
* item size
* review
* handhelds
* partial review
* cache solution, looping
* graph
* review
* popup
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Automatic changelog update
* Fix flatpacker exploit ignoring board costs (#42445)
Fix flatpacks ignoring costs and board requirements
* Automatic changelog update
* Fix core pinpointer pieces having a 5-pointer recipe (#42446)
* Automatic changelog update
* upstreamfix
1
* Remove changelog for space-wizards/space-station-14#42390
* [Hotfix] Delivery console unanchorable (#42499)
* Revert "Fix RCD light spam, bypass of indestructible tiles and some plating fixes (#42432)"
This reverts commit 7d58e42.
Required to revert 418b2b7 via maintainer vote due to code quality issues.
* Revert "Allow station tiles to be placed on solid ground and other platings. (#38898)"
This reverts commit 418b2b7.
Maintainer vote decided to vote this out due to code quality issues. The original contributor is aware and will get help from a maintainer to reintroduce it
* Revert final changelogs for reverted prs
* ok
* [Wiki] Подгрузка ВСЕГО на вики (#3487)
* tweak NukeOpstTest.cs (#3486)
* paper interface translate (#3312)
* lobby art update(#3485)
* Мапперские штуки дрюки (#3438)
* Минор апдейт (#3489)
* [Wiki] workflows (#3490)
* Nodecision fix (#3496)
* paper fix (#3492)
* Перенос СРП в Guidebook (#3499)
* Фикс СРП (#3501)
* Fix Content.Packaging doesn't include secrets into a final server package (#3502)
* update sprite vox&vulp(#3504)
* Изменение лимита символов консоли связи (#3507)
* Обновления КЗ в Guidebook (#3505)
* Перенос СРП в Guidebook часть 2 (#3508)
* [Wiki] Workflows bot (#3509)
* Workable merge
* Jug fix with you
* Pda fix
* ID cards fix
* pda fix 2
---------
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Co-authored-by: RedTerror <37833085+RedTerrorDark@users.noreply.github.com>1 parent bd10900 commit 3b40bcf
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- Content.Benchmarks
- Content.Client
- Atmos/EntitySystems
- BarSign
- Ui
- Chemistry/UI
- CombatMode
- Construction/UI
- Corvax
- Guidebook/Controls
- Markup
- Guidebook
- Richtext
- HealthAnalyzer/UI
- Kitchen/EntitySystems
- Medical
- Cryogenics
- NetworkConfigurator
- Overlays
- Pinpointer/UI
- Power/Visualizers
- SSDIndicator
- Security/Ui
- Shuttles/UI
- SmartFridge
- Stylesheets
- Sheetlets
- SurveillanceCamera/UI
- UserInterface
- Systems/Actions/Controls
- Weapons
- Melee
- Ranged
- Components
- ItemStatus
- Systems
- Content.IntegrationTests/Tests
- Atmos
- Body
- Chemistry
- GameObjects/Components
- GameRules
- Gibbing
- Interaction
- Medical
- Strip
- Content.Packaging
- Content.Server
- Administration/Systems
- Anomaly/Effects
- Antag
- Atmos
- Components
- EntitySystems
- Reactions
- Rotting
- Body/Systems
- Buckle/Systems
- Chat/Managers
- Construction
- Corvax/GuideGenerator
- Destructible
- Thresholds/Behaviors
- DeviceLinking/Systems
- Dragon
- EntityEffects/Effects/Botany
- Entry
- Fluids/EntitySystems
- Forensics/Systems
- GameTicking
- Rules
- Gibbing/Systems
- Guardian
- ImmovableRod
- Implants
- Kitchen/EntitySystems
- Lathe
- Maps
- Materials
- Medical
- Mind
- NPC
- HTN/Preconditions
- Systems
- Nutrition/EntitySystems
- Objectives/Components
- Pinpointer
- Players/PlayTimeTracking
- Prayer
- Resist
- Shuttles
- Components
- Systems
- Singularity/EntitySystems
- SmartFridge
- SurveillanceCamera
- Systems
- Toolshed/Commands/Misc
- Turrets
- VoiceTrigger
- Weapons
- Ranged
- Components
- Systems
- Xenoarchaeology/Equipment/Systems
- Resources
- Audio
- Corvax/Lobby
- Items
- Culinary
- Medical
- Misc
- Changelog
- ConfigPresets
- Build
- Corvax
- Credits
- Locale
- en-US
- administration/commands
- alerts
- burning
- chat
- chemistry/components
- commands
- toolshed
- construction/components
- datasets
- health-examinable
- job
- kitchen/components
- lock
- medical/components
- prototypes/roles
- reagents/meta
- recipes
- robotics
- speech
- stack
- store
- surveillance-camera
- tiles
- ru-RU
- corvax
- guidebook
- SOP
- corporatelaw
- lobby
- prototypes/entities
- structures
- ss14-ru/prototypes/corvax/entities/clothing/neck
- Maps
- Corvax
- Shuttles
- Nonstations
- Shuttles/ShuttleEvent
- Prototypes
- Accents
- Body
- Organs
- Animal
- Parts
- Catalog
- Cargo
- Fills
- Backpacks
- Boxes
- Crates
- VendingMachines/Inventories
- Corvax
- Body/Organs
- Entities
- Clothing/Neck
- Effects
- Mobs/Species
- Objects
- Consumable/Drinks
- Devices
- Structures/Walls
- Guidebook
- Loadouts/Miscellaneous
- Maps/Corvax
- Recipes/Cooking
- Entities
- Clothing
- Ears
- Head
- Masks
- OuterClothing
- Uniforms
- Markers/Spawners/Random
- Department
- Mobs
- Corpses
- Cyborgs
- NPCs
- Player
- Species
- Objects
- Consumable/Drinks
- Deliveries
- Devices
- Fun
- Figurines
- Instruments
- Plushies
- Tabletop
- Magic
- Materials
- Misc
- Specific
- Chemistry
- Hydroponics
- Janitorial
- Kitchen
- Medical
- Robotics
- Weapons
- Bombs
- Guns
- Ammunition/Magazines
- Launchers
- Pistols
- Projectiles
- Rifles
- Melee
- Throwable
- Stations
- Structures
- Decoration
- Doors/MaterialDoors
- Furniture
- Machines
- Computers
- Medical
- Power/Generation
- Shuttles
- Walls
- Guidebook
- Hydroponics
- Loadouts
- Reagents
- Recipes
- Construction
- Cooking
- Crafting
- Graphs
- improvised
- Lathes
- Packs
- Research
- Roles
- Antags
- Jobs
- CentComm
- Fun
- Stacks/Tiles
- StatusIcon
- Store
- Tiles
- Wires
- ServerInfo
- Corvax/Guidebook
- CorporateLaw
- SOP
- Guidebook/ServerRules
- CoreRules
- SpaceLaw
- Textures
- Clothing
- Head/Hardsuits
- ERThelmets
- ertengineer.rsi
- ertjanitor.rsi
- ertleader.rsi
- ertmedical.rsi
- ertsecurity.rsi
- atmospherics.rsi
- basic.rsi
- brigmedic.rsi
- capspace.rsi
- cburn.rsi
- clown.rsi
- cybersun.rsi
- deathsquad.rsi
- engineering-white.rsi
- engineering.rsi
- luxury.rsi
- medical.rsi
- paramedhelm.rsi
- rd.rsi
- salvage.rsi
- security-red.rsi
- security-warden.rsi
- security.rsi
- spatiohelm.rsi
- syndicate.rsi
- syndiecommander.rsi
- syndieelite.rsi
- syndiemedic.rsi
- Mask/clown.rsi
- OuterClothing/Hardsuits
- ERTSuits
- ertchaplain.rsi
- ertengineer.rsi
- ertjanitor.rsi
- ertleader.rsi
- ertmedical.rsi
- ertsecurity.rsi
- atmospherics.rsi
- brigmedic.rsi
- capspace.rsi
- cburn.rsi
- clown.rsi
- cybersun.rsi
- deathsquad.rsi
- engineering-white.rsi
- engineering.rsi
- goliath.rsi
- lingspacesuit.rsi
- luxury.rsi
- maxim.rsi
- medical.rsi
- mime.rsi
- paramed.rsi
- piratecaptain.rsi
- pirateeva.rsi
- rd.rsi
- salvage.rsi
- santahardsuit.rsi
- security-red.rsi
- security-warden.rsi
- security.rsi
- spatio.rsi
- syndicate.rsi
- syndiecommander.rsi
- syndieelite.rsi
- syndiemedic.rsi
- wizard.rsi
- Uniforms/Jumpskirt
- janimaid.rsi
- janimaidmini.rsi
- Corvax
- Clothing/Neck/Misc/pins.rsi
- LobbyScreens
- Markers/environment.rsi
- Interface
- Misc/job_icons.rsi
- Paper
- AcquisitionSlips
- Objects
- Devices
- chameleon_projector.rsi
- pda.rsi
- pinpointer.rsi
- tablets.rsi
- Misc/id_cards.rsi
- Specific
- Chemistry
- jug.rsi
- paper_centrifuge.rsi
- vial.rsi
- vial_mini.rsi
- Janitorial
- janitorial.rsi
- spray_bottle.rsi
- Kitchen
- handheld_juicer.rsi
- mortar_and_pestle.rsi
- Tiles/tile.rsi
- Weapons/Guns
- Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi
- Launchers
- grappling_gun.rsi
- sticky_hand.rsi
- Snipers/bolt_gun_wood.rsi
- Structures
- Decoration
- bonfire_stake.rsi
- ironsand_statue.rsi
- ironsand_statue_tall.rsi
- Doors/MineralDoors
- encrusted_ironstone_door.rsi
- ironstone_door.rsi
- Machines/computers.rsi
- Piping/Atmospherics
- pump.rsi
- pump_alt1.rsi
- pump_alt2.rsi
- Walls
- cobblebrick_ironsand.rsi
- rock.rsi
- ironsand_steps.rsi
- Tiles
- Asteroid
- Planet/Concrete
- Tips/tippy.rsi
- _WL/Objects/Specific/Chemistry/jug.rsi
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