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lines changed Original file line number Diff line number Diff line change @@ -13,17 +13,18 @@ function test_computeRadialMotionDirectionBasic()
1313 cfg.design.motionType = ' radial' ;
1414 cfg.dot.matrixWidth = 50 ; % in pixels
1515 cfg.screen.winWidth = 100 ; % in pixels
16- direction = 666 ;
17-
18- positions = [
16+ cfg.timing.eventDuration = 2 ;
17+
18+ dots.direction = 666 ;
19+ dots.positions = [
1920 100 , 100 / 2 ; ... % middle of right side
2021 100 , 100 ; ... % top right corner
2122 100 / 2 , 100 ; ...
2223 0 , 100 / 2 ; ...
2324 0 , 0 ; ...
2425 100 / 2 , 0 ];
2526
26- direction = computeRadialMotionDirection(cfg , positions , direction );
27+ angleMotion = computeRadialMotionDirection(cfg , dots );
2728
2829 expectedDirection = [
2930 0 ; ... right
@@ -34,6 +35,6 @@ function test_computeRadialMotionDirectionBasic()
3435 - 90 ]; % down
3536
3637 %% test
37- assertEqual(expectedDirection , direction );
38+ assertEqual(expectedDirection , angleMotion );
3839
3940end
Original file line number Diff line number Diff line change @@ -28,7 +28,7 @@ function test_initDotsBasic()
2828 cfg.dot.lifeTime = 0.250 ; % in seconds
2929 cfg.dot.matrixWidth = 50 ; % in pixels
3030 cfg.screen.winWidth = 2000 ; % in pixels
31- cfg.eventDuration = 1 ; % in seconds
31+ cfg.timing. eventDuration = 1 ; % in seconds
3232 cfg.screen.ifi = 0.01 ; % in seconds
3333
3434 thisEvent.direction = 0 ;
@@ -64,7 +64,7 @@ function test_initDotsStatic()
6464 cfg.dot.lifeTime = 0.250 ; % in seconds
6565 cfg.dot.matrixWidth = 50 ; % in pixels
6666 cfg.screen.winWidth = 2000 ; % in pixels
67- cfg.eventDuration = 1 ; % in seconds
67+ cfg.timing. eventDuration = 1 ; % in seconds
6868 cfg.screen.ifi = 0.01 ; % in seconds
6969
7070 thisEvent.direction = - 1 ;
@@ -94,7 +94,7 @@ function test_initDotsRadial()
9494 cfg.dot.lifeTime = 0.250 ; % in seconds
9595 cfg.dot.matrixWidth = 50 ; % in pixels
9696 cfg.screen.winWidth = 2000 ; % in pixels
97- cfg.eventDuration = 1 ; % in seconds
97+ cfg.timing. eventDuration = 1 ; % in seconds
9898 cfg.screen.ifi = 0.01 ; % in seconds
9999
100100 thisEvent.direction = 666 ; % outward motion
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