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| 1 | +function devSandbox |
| 2 | + |
| 3 | +cfg = struct; |
| 4 | + |
| 5 | +cfg.backgroundColor = [ 127 127 127 ]; |
| 6 | + |
| 7 | +cfg = devSandbox_initPTB(cfg); |
| 8 | + |
| 9 | + |
| 10 | +% ------------------------------------------------------------------------- |
| 11 | +% -------------------------- SET YOUR VARS HERE --------------------------- |
| 12 | +% ------------------------------------------------------------------------- |
| 13 | + |
| 14 | +% Define black and white |
| 15 | +white = WhiteIndex(cfg.screenNumber); |
| 16 | +black = BlackIndex(cfg.screenNumber); |
| 17 | +grey = white / 2; |
| 18 | +inc = white - grey; |
| 19 | + |
| 20 | +% Grating size in pixels |
| 21 | +gratingSizePix = 600; |
| 22 | + |
| 23 | +% Grating frequency in cycles / pixel |
| 24 | +freqCyclesPerPix = 0.01; |
| 25 | + |
| 26 | +% Drift speed cycles per second |
| 27 | +cyclesPerSecond = 1; |
| 28 | + |
| 29 | +% Contrast for our contrast modulation mask: 0 = mask has no effect, 1 = mask |
| 30 | +% will at its strongest part be completely opaque frameCounter.e. 0 and 100% contrast |
| 31 | +% respectively |
| 32 | +contrast = 0.8; |
| 33 | + |
| 34 | +% We set PTB to wait one frame before re-drawing |
| 35 | +waitframes = 1; |
| 36 | + |
| 37 | +% ------------------------------------------------------------------------- |
| 38 | + |
| 39 | +try |
| 40 | + |
| 41 | +% ------------------------------------------------------------------------- |
| 42 | +% ------------------------------ PLAYGROUND ------------------------------- |
| 43 | +% ------------------------------------------------------------------------- |
| 44 | + % Define Half-Size of the grating image. |
| 45 | +texsize = gratingSizePix / 2; |
| 46 | + |
| 47 | +% First we compute pixels per cycle rounded to the nearest pixel |
| 48 | +pixPerCycle = ceil(1 / freqCyclesPerPix); |
| 49 | + |
| 50 | +% Frequency in Radians |
| 51 | +freqRad = freqCyclesPerPix * 2 * pi; |
| 52 | + |
| 53 | +% This is the visible size of the grating |
| 54 | +visibleSize = 2 * texsize + 1; |
| 55 | + |
| 56 | +% Define our grating. Note it is only 1 pixel high. PTB will make it a full |
| 57 | +% grating upon drawing |
| 58 | +x = meshgrid(-texsize:texsize + pixPerCycle, 1); |
| 59 | +grating = grey * cos(freqRad*x) + inc; |
| 60 | + |
| 61 | +% Make a two layer mask filled with the background colour |
| 62 | +mask = ones(1, numel(x), 2) * grey; |
| 63 | + |
| 64 | +% Place the grating in the 'alpha' channel of the mask |
| 65 | +mask(:, :, 2)= grating .* contrast; |
| 66 | + |
| 67 | +% Make our grating mask texture |
| 68 | +gratingMaskTex = Screen('MakeTexture', cfg.window, mask); |
| 69 | + |
| 70 | +% Make a black and white noise mask half the size of our grating. This will |
| 71 | +% be scaled upon drawing to make a "chunky" noise texture which our grating |
| 72 | +% will mask. Note the round function in here. For this demo we are simply |
| 73 | +% rounding the size to the nearest pixel, leaving PTB to do some scaling. |
| 74 | +noise = rand(round(visibleSize / 2)) .* white; |
| 75 | + |
| 76 | +% Make our noise texture |
| 77 | +noiseTex = Screen('MakeTexture', cfg.window, noise); |
| 78 | + |
| 79 | +% Make a destination rectangle for our textures and center this on the |
| 80 | +% screen |
| 81 | +dstRect = [0 0 visibleSize visibleSize]; |
| 82 | +dstRect = CenterRect(dstRect, cfg.windowRect); |
| 83 | + |
| 84 | +% Calculate the wait duration |
| 85 | +waitDuration = waitframes * cfg.ifi; |
| 86 | + |
| 87 | +% Recompute pixPerCycle, this time without the ceil() operation from above. |
| 88 | +% Otherwise we will get wrong drift speed due to rounding errors |
| 89 | +pixPerCycle = 1 / freqCyclesPerPix; |
| 90 | + |
| 91 | +% Translate requested speed of the grating (in cycles per second) into |
| 92 | +% a shift value in "pixels per frame" |
| 93 | +shiftPerFrame = cyclesPerSecond * pixPerCycle * waitDuration; |
| 94 | + |
| 95 | +% Sync us to the vertical retrace |
| 96 | +vbl = Screen('Flip', cfg.window); |
| 97 | + |
| 98 | +% Set the frame counter to zero, we need this to 'drift' our grating |
| 99 | +frameCounter = 0; |
| 100 | + |
| 101 | +% Loop until a key is pressed |
| 102 | +while ~KbCheck |
| 103 | + |
| 104 | + % Calculate the xoffset for our window through which to sample our |
| 105 | + % grating |
| 106 | + xoffset = mod(frameCounter * shiftPerFrame, pixPerCycle); |
| 107 | + |
| 108 | + % Now increment the frame counter for the next loop |
| 109 | + frameCounter = frameCounter + 1; |
| 110 | + |
| 111 | + % Define our source rectangle for grating sampling |
| 112 | + srcRect = [xoffset 0 xoffset + visibleSize visibleSize]; |
| 113 | + |
| 114 | + % Draw noise texture to the screen |
| 115 | + Screen('DrawTexture', cfg.window, noiseTex, [], dstRect, []); |
| 116 | + |
| 117 | + % Draw grating mask |
| 118 | + Screen('DrawTexture', cfg.window, gratingMaskTex, srcRect, dstRect, []); |
| 119 | + |
| 120 | + % Flip to the screen on the next vertical retrace |
| 121 | + vbl = Screen('Flip', cfg.window, vbl + (waitframes - 0.5) * cfg.ifi); |
| 122 | + |
| 123 | +end |
| 124 | + |
| 125 | + |
| 126 | + |
| 127 | +% ------------------------------------------------------------------------- |
| 128 | + |
| 129 | + |
| 130 | +devSandbox_cleanUp |
| 131 | + |
| 132 | +catch |
| 133 | + |
| 134 | + devSandbox_cleanUp |
| 135 | + psychrethrow(psychlasterror); |
| 136 | + |
| 137 | +end |
| 138 | + |
| 139 | + |
| 140 | +end |
| 141 | + |
| 142 | + |
| 143 | +function cfg = devSandbox_initPTB(cfg) |
| 144 | + |
| 145 | +Screen('Preference', 'SkipSyncTests', 2); |
| 146 | + |
| 147 | +PsychDebugWindowConfiguration |
| 148 | + |
| 149 | +% Here we call some default settings for setting up Psychtoolbox |
| 150 | +PsychDefaultSetup(2); |
| 151 | + |
| 152 | +% Get the screen numbers |
| 153 | +cfg.screens = Screen('Screens'); |
| 154 | + |
| 155 | +% Draw to the external screen if avaliable |
| 156 | +cfg.screenNumber = max(cfg.screens); |
| 157 | + |
| 158 | +% Open an on screen window |
| 159 | +[cfg.window, cfg.windowRect] = PsychImaging('OpenWindow', cfg.screenNumber, cfg.backgroundColor); |
| 160 | + |
| 161 | +% Get the size of the on screen window |
| 162 | +[cfg.screenXpixels, cfg.screenYpixels] = Screen('WindowSize', cfg.window); |
| 163 | + |
| 164 | +% Query the frame duration |
| 165 | +cfg.ifi = Screen('GetFlipInterval', cfg.window); |
| 166 | + |
| 167 | +% Get the centre coordinate of the window |
| 168 | +[cfg.xCenter, cfg.yCenter] = RectCenter(cfg.windowRect); |
| 169 | + |
| 170 | +% Set up alpha-blending for smooth (anti-aliased) lines |
| 171 | +Screen('BlendFunction', cfg.window, 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA'); |
| 172 | + |
| 173 | +end |
| 174 | + |
| 175 | +function devSandbox_cleanUp |
| 176 | + |
| 177 | +% A wrapper function to close all windows, ports, show mouse cursor, close keyboard queues |
| 178 | +% and give access back to the keyboards. |
| 179 | + |
| 180 | +WaitSecs(0.5); |
| 181 | + |
| 182 | +Priority(0); |
| 183 | + |
| 184 | +ListenChar(0); |
| 185 | +KbQueueRelease(); |
| 186 | + |
| 187 | +ShowCursor |
| 188 | + |
| 189 | +% Screen Close All |
| 190 | +sca; |
| 191 | + |
| 192 | +% Close Psychportaudio if open |
| 193 | +if PsychPortAudio('GetOpenDeviceCount') ~= 0 |
| 194 | + PsychPortAudio('Close'); |
| 195 | +end |
| 196 | + |
| 197 | +if ~ismac |
| 198 | + % remove PsychDebugWindowConfiguration |
| 199 | + clear Screen |
| 200 | +end |
| 201 | + |
| 202 | +close all |
| 203 | + |
| 204 | + |
| 205 | +end |
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