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apps/exercises/ch07_DiffuseSphere/DiffuseSphere.cpp
@@ -74,8 +74,6 @@ static GLint lightSpotDirVSLoc; //!< uniform location for light direction in vie
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static GLint lightDiffuseLoc; //!< uniform location for diffuse light intensity
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static GLint matDiffuseLoc; //!< uniform location for diffuse light reflection
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-static const SLfloat PI = 3.14159265358979f;
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-
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//-----------------------------------------------------------------------------
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/*!
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* Build the vertex and index data for a box and sends it to the GPU
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