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reshade::log_message(reshade::log_level::warning, "A depth-stencil resource was destroyed while still in use.");
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reshade::log::message(reshade::log::level::warning, "A depth-stencil resource was destroyed while still in use.");
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// This is bad ... the resource may still be in use by an effect on the GPU and destroying it would crash it
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// Try to mitigate that somehow by delaying this thread a little to hopefully give the GPU enough time to catch up before the resource memory is deallocated
reshade::log_message(reshade::log_level::error, "Failed to create green texture!");
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reshade::log::message(reshade::log::level::error, "Failed to create green texture!");
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return;
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}
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if (!device->create_resource_view(data.green_texture, resource_usage::shader_resource, resource_view_desc(format::r8g8b8a8_unorm), &data.green_texture_srv))
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{
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reshade::log_message(reshade::log_level::error, "Failed to create green texture view!");
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reshade::log::message(reshade::log::level::error, "Failed to create green texture view!");
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