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135 | 135 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
136 | 136 | </FxCompile> |
137 | 137 | <ResourceCompile> |
138 | | - <PreprocessorDefinitions>_WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 138 | + <PreprocessorDefinitions>_DEBUG;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
139 | 139 | </ResourceCompile> |
140 | 140 | <PreBuildEvent> |
141 | 141 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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166 | 166 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
167 | 167 | </FxCompile> |
168 | 168 | <ResourceCompile> |
169 | | - <PreprocessorDefinitions>_WIN64;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 169 | + <PreprocessorDefinitions>_DEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
170 | 170 | </ResourceCompile> |
171 | 171 | <PreBuildEvent> |
172 | 172 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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197 | 197 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
198 | 198 | </FxCompile> |
199 | 199 | <ResourceCompile> |
200 | | - <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;_WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 200 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;RESHADE_TEST_APPLICATION;_DEBUG;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
201 | 201 | </ResourceCompile> |
202 | 202 | <PreBuildEvent> |
203 | 203 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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228 | 228 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
229 | 229 | </FxCompile> |
230 | 230 | <ResourceCompile> |
231 | | - <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;_WIN64;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 231 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;RESHADE_TEST_APPLICATION;_DEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
232 | 232 | </ResourceCompile> |
233 | 233 | <PreBuildEvent> |
234 | 234 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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268 | 268 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
269 | 269 | </FxCompile> |
270 | 270 | <ResourceCompile> |
271 | | - <PreprocessorDefinitions>_WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 271 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;NDEBUG;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
272 | 272 | </ResourceCompile> |
273 | 273 | <PreBuildEvent Condition="'$(BuildingSetupTool)'!='true'"> |
274 | 274 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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308 | 308 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
309 | 309 | </FxCompile> |
310 | 310 | <ResourceCompile> |
311 | | - <PreprocessorDefinitions>_WIN64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 311 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;NDEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
312 | 312 | </ResourceCompile> |
313 | 313 | <PreBuildEvent Condition="'$(BuildingSetupTool)'!='true'"> |
314 | 314 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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347 | 347 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
348 | 348 | </FxCompile> |
349 | 349 | <ResourceCompile> |
350 | | - <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;_WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 350 | + <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;NDEBUG;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
351 | 351 | </ResourceCompile> |
352 | 352 | <PreBuildEvent> |
353 | 353 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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386 | 386 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
387 | 387 | </FxCompile> |
388 | 388 | <ResourceCompile> |
389 | | - <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;_WIN64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 389 | + <PreprocessorDefinitions>RESHADE_TEST_APPLICATION;NDEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
390 | 390 | </ResourceCompile> |
391 | 391 | <PreBuildEvent> |
392 | 392 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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427 | 427 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
428 | 428 | </FxCompile> |
429 | 429 | <ResourceCompile> |
430 | | - <PreprocessorDefinitions>_WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 430 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;NDEBUG;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
431 | 431 | </ResourceCompile> |
432 | 432 | <PreBuildEvent Condition="'$(BuildingSetupTool)'!='true'"> |
433 | 433 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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471 | 471 | <ObjectFileOutput>res\shaders\%(Filename).cso</ObjectFileOutput> |
472 | 472 | </FxCompile> |
473 | 473 | <ResourceCompile> |
474 | | - <PreprocessorDefinitions>_WIN64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 474 | + <PreprocessorDefinitions>RESHADE_LOCALIZATION;NDEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
475 | 475 | </ResourceCompile> |
476 | 476 | <PreBuildEvent Condition="'$(BuildingSetupTool)'!='true'"> |
477 | 477 | <Command>powershell -ExecutionPolicy Bypass -File tools\update_version.ps1 res\version.h -config "$(Configuration)" -platform "$(Platform)"</Command> |
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