diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..b512c09d --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +node_modules \ No newline at end of file diff --git a/README.md b/README.md index 4ac8bbff..7df9e455 100644 --- a/README.md +++ b/README.md @@ -1,61 +1,11 @@ -Assignment 4 - Creative Coding: Interactive Multimedia Experiences -=== +## Tree Generator -Due: October 4th, by 11:59 AM. +Heroku Link: https://treegen.herokuapp.com -For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser. +I made a tree generator. It uses a canvas element to draw a tree using recursion and some random parameters. The user is able to tweak these parameters to create different trees. -[WebAudio + Canvas Tutorial](https://github.com/cs4241-22a/cs4241-22a.github.io/blob/main/using_webaudio_canvas.md) -[SVG + D3 tutorial](https://github.com/cs4241-21a/cs4241-21a.github.io/blob/main/using_svg_and_d3.md) +The hardest part of the project was connecting all of the parameters from the GUI to the canvas. -Baseline Requirements ---- +Instructions are on the page. -Your application is required to implement the following functionalities: - -- A server created using Express. This server can be as simple as needed. -- A client-side interactive experience using at least one of the following web technologies frameworks. - - [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences - - [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations - - [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers - - [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML. - - [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback. -- A user interface for interaction with your project, which must expose at least four parameters for user control. [tweakpane](https://cocopon.github.io/tweakpane/) is highly recommended for this, but you can also use regular HTML `` tags (the `range` type is useful to create sliders). You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that both mouse and touch events will both be supported in your app. -- Your application should display basic documentation for the user interface when the application first loads. - -The interactive experience should possess a reasonable level of complexity. Some examples: -### Three.js -- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents. -- A simple 3D game... you really want this to be a simple as possible or it will be outside the scope of this assignment. -- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization. -### Canvas -- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using ; we'll be checking to ensure that your implementation is not a copy of these. -- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience. -### Web Audio API -- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis. If you want to use higher-level instruments instead of the raw WebAudio API sounds, consider trying the instruments provided by [Tone.js]() or [Gibber](https://github.com/charlieroberts/gibber.audio.lib). -### D3.js -- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users. - -Deliverables ---- - -Do the following to complete this assignment: - -1. Implement your project with the above requirements. -3. Test your project to make sure that when someone goes to your main page on Glitch/Heroku/etc., it displays correctly. -4. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it. -5. Fork this repository and modify the README to the specifications below. *NOTE: If you don't use Glitch for hosting (where we can see the files) then you must include all project files that you author in your repo for this assignment*. -6. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`. - -Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions) ---- - -## Your Web Application Title - -your hosting link e.g. http://a4-charlieroberts.glitch.me - -Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include: - -- the goal of the application -- challenges you faced in realizing the application -- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here. +If there is a crash, just refresh the page. diff --git a/index.js b/index.js new file mode 100644 index 00000000..b21a9bce --- /dev/null +++ b/index.js @@ -0,0 +1,23 @@ +//make an express app +const express = require("express"); +const app = express(); +const port = process.env.PORT; +//set directory for static files +app.use(express.static("public")); + +//make a route +app.get("/", (req, res) => { + //send index.html + res.sendFile(__dirname + "/index.html"); +}); + +//any other request, send the file +app.get("*", (req, res) => { + console.log(req.url); + res.sendFile(__dirname + "/public" + req.url); +}); + +//start the server +app.listen(port, () => { + console.log(`Example app listening at http://localhost:${port}`); +}); diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 00000000..b5fe3eb6 --- /dev/null +++ b/package-lock.json @@ -0,0 +1,1029 @@ +{ + "name": "a4-creative-coding", + "version": "1.0.0", + "lockfileVersion": 2, + "requires": true, + "packages": { + "": { + "name": "a4-creative-coding", + "version": "1.0.0", + "license": "ISC", + "dependencies": { + "express": "^4.18.1", + "seedrandom": "^3.0.5" + } + }, + "node_modules/accepts": { + "version": "1.3.8", + "resolved": "https://registry.npmjs.org/accepts/-/accepts-1.3.8.tgz", + "integrity": "sha512-PYAthTa2m2VKxuvSD3DPC/Gy+U+sOA1LAuT8mkmRuvw+NACSaeXEQ+NHcVF7rONl6qcaxV3Uuemwawk+7+SJLw==", + "dependencies": { + "mime-types": "~2.1.34", + "negotiator": "0.6.3" + }, + "engines": { + "node": ">= 0.6" + } + }, + "node_modules/array-flatten": { + "version": "1.1.1", + "resolved": "https://registry.npmjs.org/array-flatten/-/array-flatten-1.1.1.tgz", + "integrity": 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"https://github.com/npollock1414/a4-creative-coding#readme", + "dependencies": { + "express": "^4.18.1", + "seedrandom": "^3.0.5" + } +} diff --git a/public/css/styles.css b/public/css/styles.css new file mode 100644 index 00000000..6bac0ac4 --- /dev/null +++ b/public/css/styles.css @@ -0,0 +1,110 @@ +body { + background-color: #1a1a1a; +} + +h1 { + text-align: center; + font-size: 50px; + font-family: 'Courier New', Courier, monospace; + color: white; + margin: 0px; +} +h2 { + margin: 0; +} + +canvas { + border-style: groove; + border-width: 5px; + border-color: black; + background-color: white; + border-radius: 8px; +} + +#main-group { + display: flex; + flex-direction: row; + justify-content: center; + align-items: center; + margin: 0 10px; + +} + +#settings { + display: flex; + flex-direction: column; + margin-right: 20px; + color: white; + width: 300px; +} + +#presets { + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + margin-right: 20px; + color: white; + max-width: 500px; +} + +#settings>input { + margin-bottom: 5px; +} + +#settings button { + margin-top: 10px; + width: 100%; + height: 40px; +} + + + +#button-group { + display: flex; + flex-direction: row; + justify-content: space-between; +} + +#generate { + background-color: aqua; + border-radius: 8px; + border-style: groove; + border-width: 2px; + border-color: black; + color: black; + background-image: linear-gradient(45deg, transparent 25%, rgba(0, 0, 0, 0.1) 25%, rgba(0, 0, 0, 0.1) 50%, transparent 50%, transparent 75%, rgba(0, 0, 0, 0.1) 75%, rgba(0, 0, 0, 0.1)); +} + +#generate:hover { + background-color: rgb(0, 153, 255); + +} + +#checkbox-group { + display: flex; + flex-direction: row; + justify-content: space-evenly; + margin-top: 10px; + margin-bottom: 10px; +} + +.tree-part { + display: flex; + flex-direction: row; + justify-content: baseline; + align-items: center; + margin-bottom: 5px; +} + +#preset-buttons > img { + cursor: pointer; +} + +#preset-buttons { + display: flex; + flex-direction: column; + justify-content: space-evenly; + margin-top: 10px; + margin-bottom: 10px; +} diff --git a/public/index.html b/public/index.html new file mode 100644 index 00000000..0363e806 --- /dev/null +++ b/public/index.html @@ -0,0 +1,196 @@ + + + + + + + + + Tree Generator + + + +

Tree Generator

+
+
+

Presets

+

*May take time to render

+
+ basic-scene + fractal tree + red trees + green tree +
+
+
+

Settings

+ + + + 100 + + + 0.8 + + + 0.05 + + + 10 + + + 0.8 + + + 0.05 + + + 0.75 + + + 0.2 + + + 3 + +
+ + + +
+
+ + + +
+
+ + +
+
+ + + +
+

+
+ + +
+ + diff --git a/public/js/game.js b/public/js/game.js new file mode 100644 index 00000000..b609fa7c --- /dev/null +++ b/public/js/game.js @@ -0,0 +1,621 @@ +let canvas, ctx; +let lenCoeff = 0.8; +let widthCoeff = 0.8; +let angleCoeff = 0.75; +let angleStd = 0.2; +let lenStd = 0.05; +let widthStd = 0.05; +let startWidth = 10; +let startLength = 100; +let seed = 61; +let numTrees = 3; +let trees = []; +let drawShadows = false; +let branchColor = "#4d2806"; +let leafColor = "green"; +let doDrawLeaves = true; +let doDrawBackground = true; +let backgroundColor = "black"; +const defaultHelpText = "Hover over a slider to see its description"; + +class Point { + constructor(x, y) { + this.x = x; + this.y = y; + } +} + +let moonLoc = new Point(100, 100); + +window.onload = function () { + //get the canvas element + canvas = document.getElementById("game"); + //get the 2d context + ctx = canvas.getContext("2d"); + //set the canvas width and height + canvas.width = 1200; + canvas.height = 800; + + const renderScene = () => { + console.time("render"); + trees = []; + Math.seedrandom(seed); + resetBackground(); + genTrees(); + drawTrees(); + drawFog(); + console.timeEnd("render"); + }; + + let helpPane = window.document.getElementById("help-pane"); + //on hover for any of the sliders, show a message in the help pane + helpPane.innerHTML = defaultHelpText; + + //set on input listeners + let seedElt = window.document.getElementById("seed"); + + let fancyRender = window.document.getElementById("generate"); + fancyRender.addEventListener("click", () => { + drawShadows = true; + renderScene(); + drawShadows = false; + }); + + fancyRender.addEventListener("mouseover", () => { + helpPane.innerHTML = "Over 1 sec/tree to render with shadows."; + }); + + fancyRender.addEventListener("mouseout", () => { + helpPane.innerHTML = defaultHelpText; + }); + + let branchColorElt = window.document.getElementById("branchColor"); + branchColorElt.addEventListener("input", (e) => { + branchColor = e.target.value; + renderScene(); + }); + + branchColorElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the color of the branches"; + }); + + branchColorElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let leafColorElt = window.document.getElementById("leafColor"); + leafColorElt.addEventListener("input", (e) => { + leafColor = e.target.value; + renderScene(); + }); + + leafColorElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the color of the leaves"; + }); + + leafColorElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let leavesElt = window.document.getElementById("leaves"); + leavesElt.addEventListener("input", (e) => { + //check if the checkbox is checked + doDrawLeaves = e.target.checked; + renderScene(); + }); + + leavesElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Toggle leaves on and off"; + }); + + leavesElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let downloadButton = window.document.getElementById("download"); + downloadButton.addEventListener("click", () => { + //download the canvas as an image + let link = document.createElement("a"); + link.download = "treeScene.png"; + link.href = canvas.toDataURL(); + link.click(); + }); + + downloadButton.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Download the scene as an image"; + }); + + downloadButton.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let startLengthElt = window.document.getElementById("startLength"); + startLengthElt.addEventListener("input", (e) => { + startLength = e.target.value; + renderScene(); + }); + + startLengthElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the length of the first branch"; + }); + + startLengthElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let lenCoeffElt = window.document.getElementById("lenCoeff"); + lenCoeffElt.addEventListener("input", (e) => { + console.log(lenCoeff); + //parse the value as a float + lenCoeff = parseFloat(e.target.value); + console.log(lenCoeff); + renderScene(); + }); + + lenCoeffElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the length coefficient"; + }); + + lenCoeffElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let lenStdElt = window.document.getElementById("lenStd"); + lenStdElt.addEventListener("input", (e) => { + lenStd = parseFloat(e.target.value); + renderScene(); + }); + + lenStdElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the length standard deviation"; + }); + + lenStdElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let widthElt = window.document.getElementById("startWidth"); + widthElt.addEventListener("input", (e) => { + startWidth = parseFloat(e.target.value); + renderScene(); + }); + + widthElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change the width of the first branch"; + }); + + widthElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let widthCoeffElt = window.document.getElementById("widthCoeff"); + widthCoeffElt.addEventListener("input", (e) => { + widthCoeff = parseFloat(e.target.value); + renderScene(); + }); + + widthCoeffElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Mean multiplier for a new branch's width"; + }); + + widthCoeffElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let widthStdElt = window.document.getElementById("widthStd"); + widthStdElt.addEventListener("input", (e) => { + widthStd = parseFloat(e.target.value); + renderScene(); + }); + + widthStdElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Standard deviation for a new branch's width"; + }); + + widthStdElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let angleCoeffElt = window.document.getElementById("angleCoeff"); + angleCoeffElt.addEventListener("input", (e) => { + angleCoeff = parseFloat(e.target.value); + renderScene(); + }); + + angleCoeffElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Mean change in a new branch's angle"; + }); + + angleCoeffElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let angleStdElt = window.document.getElementById("angleStd"); + angleStdElt.addEventListener("input", (e) => { + angleStd = parseFloat(e.target.value); + renderScene(); + }); + + angleStdElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Standard deviation for a new branch's angle"; + }); + + angleStdElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let numTreesElt = window.document.getElementById("numTrees"); + numTreesElt.addEventListener("input", (e) => { + numTrees = parseInt(e.target.value); + renderScene(); + }); + + numTreesElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Number of trees to draw"; + }); + + numTreesElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + seedElt.oninput = (event) => { + seed = event.target.value; + renderScene(); + }; + + seedElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Seed for the random number generator"; + }); + + seedElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let backgroundElt = window.document.getElementById("background"); + backgroundElt.addEventListener("input", (e) => { + //checkbox + doDrawBackground = e.target.checked; + renderScene(); + }); + + backgroundElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Toggle background"; + }); + + backgroundElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + let backgroundColorElt = window.document.getElementById("backgroundColor"); + backgroundColorElt.addEventListener("input", (e) => { + backgroundColor = e.target.value; + renderScene(); + }); + + backgroundColorElt.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Change background color"; + }); + + backgroundColorElt.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + const resetUI = () => { + //update the UI and send input events to the controls + seedElt.value = seed; + seedElt.dispatchEvent(new Event("input")); + startLengthElt.value = startLength; + startLengthElt.dispatchEvent(new Event("input")); + lenCoeffElt.value = lenCoeff; + lenCoeffElt.dispatchEvent(new Event("input")); + lenStdElt.value = lenStd; + lenStdElt.dispatchEvent(new Event("input")); + widthElt.value = startWidth; + widthElt.dispatchEvent(new Event("input")); + widthCoeffElt.value = widthCoeff; + widthCoeffElt.dispatchEvent(new Event("input")); + widthStdElt.value = widthStd; + widthStdElt.dispatchEvent(new Event("input")); + angleCoeffElt.value = angleCoeff; + angleCoeffElt.dispatchEvent(new Event("input")); + angleStdElt.value = angleStd; + angleStdElt.dispatchEvent(new Event("input")); + numTreesElt.value = numTrees; + numTreesElt.dispatchEvent(new Event("input")); + backgroundElt.checked = doDrawBackground; + backgroundElt.dispatchEvent(new Event("input")); + backgroundColorElt.value = backgroundColor; + backgroundColorElt.dispatchEvent(new Event("input")); + leafColorElt.value = leafColor; + branchColorElt.value = branchColor; + }; + + const resetVals = () => { + //reset all the values to their defaults + seed = 61; + startLength = 100; + lenCoeff = 0.8; + lenStd = 0.05; + startWidth = 10; + widthCoeff = 0.8; + widthStd = 0.05; + angleCoeff = 0.75; + angleStd = 0.2; + numTrees = 3; + doDrawLeaves = true; + drawShadows = false; + doDrawBackground = true; + backgroundColor = "#000000"; + branchColor = "#4d2806"; + leafColor = "green"; + }; + + const resetAll = () => { + resetVals(); + resetUI(); + }; + + const preset1 = () => { + resetAll(); + //click the fancy button + fancyRender.dispatchEvent(new Event("click")); + }; + + const preset2 = () => { + resetVals(); + seed = 69; + startLength = 200; + lenCoeff = 0.75; + lenStd = 0; + startWidth = 12; + widthCoeff = 0.8; + widthStd = 0; + angleCoeff = 1.06; + angleStd = 0; + numTrees = 1; + doDrawLeaves = false; + doDrawBackground = false; + backgroundColor = "white"; + branchColor = "black"; + resetUI(); + }; + + const preset3 = () => { + resetVals(); + // 238, 17, 95 + leafColor = "#ee115f"; + + resetUI(); + fancyRender.dispatchEvent(new Event("click")); + }; + + const preset4 = () => { + resetVals(); + //0,174,0 + leafColor = "#00ae00"; + seed = 56; + startLength = 144; + lenStd = 0.03; + widthCoeff = 0.81; + widthStd = 0.03; + angleCoeff = 0.89; + angleStd = 0.09; + numTrees = 1; + resetUI(); + fancyRender.dispatchEvent(new Event("click")); + }; + + let preset1Elt = window.document.getElementById("preset1"); + preset1Elt.addEventListener("click", (e) => { + preset1(); + }); + + let preset2Elt = window.document.getElementById("preset2"); + preset2Elt.addEventListener("click", (e) => { + preset2(); + }); + + let preset3Elt = window.document.getElementById("preset3"); + preset3Elt.addEventListener("click", (e) => { + preset3(); + }); + + let preset4Elt = window.document.getElementById("preset4"); + preset4Elt.addEventListener("click", (e) => { + preset4(); + }); + + let resetBtn = window.document.getElementById("reset"); + resetBtn.addEventListener("click", (e) => { + resetAll(); + }); + + resetBtn.addEventListener("mouseover", (e) => { + helpPane.innerHTML = "Reset all parameters to their default values"; + }); + + resetBtn.addEventListener("mouseout", (e) => { + helpPane.innerHTML = defaultHelpText; + }); + + seedElt.dispatchEvent(new Event("input")); + + renderScene(); + + //add a key listener + window.addEventListener("keydown", (event) => { + if (event.code === "Space") { + seed = Math.floor(Math.random() * 100000); + seedElt.value = seed; + renderScene(); + } + }); +}; + +const drawFog = () => { + //add a grey fog effect using gradient to the bottom of the canvas + let gradient = ctx.createLinearGradient(0, 0, 0, canvas.height); + gradient.addColorStop(0.25, "rgba(0,0,0,0)"); + gradient.addColorStop(1, "rgba(0,0,0,.25)"); + ctx.fillStyle = gradient; + ctx.fillRect(0, 0, canvas.width, canvas.height); +}; + +const resetBackground = () => { + //draw shadow + if (drawShadows) { + ctx.shadowColor = "black"; + ctx.shadowBlur = 50; + ctx.shadowOffsetX = 5; + ctx.shadowOffsetY = 5; + ctx.fillStyle = "black"; + } else { + ctx.shadowColor = "none"; + ctx.shadowBlur = 0; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 0; + ctx.fillStyle = "white"; + } + + if (doDrawBackground) { + //set the canvas background color + ctx.fillStyle = backgroundColor; + ctx.fillRect(0, 0, canvas.width, canvas.height); + + //create a "moon" in the corner + ctx.fillStyle = "white"; + ctx.beginPath(); + ctx.ellipse(moonLoc.x, moonLoc.y, 50, 50, 0, 0, 2 * Math.PI); + ctx.fill(); + + drawStars(); + } else { + ctx.clearRect(0, 0, canvas.width, canvas.height); + } +}; + +const genTrees = () => { + for (let i = 0; i < numTrees; i++) { + let tree = new Tree( + new Point(Math.random() * canvas.width, canvas.height), + startLength, + -Math.PI / 2, + startWidth + ); + trees.push(tree); + } +}; + +const drawTrees = () => { + trees.forEach(async (tree) => { + tree.draw(); + }); +}; + +const drawStars = () => { + for (let i = 0; i < 100; i++) { + ctx.fillStyle = "white"; + ctx.beginPath(); + ctx.ellipse( + Math.random() * canvas.width, + Math.random() * canvas.height, + Math.random() * 2, + Math.random() * 2, + 0, + 0, + 2 * Math.PI + ); + ctx.fill(); + } +}; + +const getNormalDist = (mean, std) => { + let u = 0, + v = 0; + while (u === 0) u = Math.random(); // to avoid log(0) + while (v === 0) v = Math.random(); + let num = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v); + num = num * std + mean; + return num; +}; + +class Branch { + constructor(start, length, angle, stroke) { + this.start = start; + this.length = length; + this.angle = angle; + this.stroke = stroke; + + this.end = new Point( + this.start.x + this.length * Math.cos(this.angle), + this.start.y + this.length * Math.sin(this.angle) + ); + + this.branches = []; + if (stroke < 1) return; + + for (let i = 0; i < 2; i++) { + let newAngle = + getNormalDist(this.angle, angleStd) + angleCoeff * (i - 0.5); + let newLength = this.length * getNormalDist(lenCoeff, lenStd); + let newStroke = this.stroke * getNormalDist(widthCoeff, widthStd); + this.branches.push(new Branch(this.end, newLength, newAngle, newStroke)); + } + } + + drawLeaf() { + ctx.strokeStyle = leafColor; + ctx.fillStyle = leafColor; + //draw an oval from the start point to the end point at the correct angle + ctx.beginPath(); + //set angle + ctx.translate(this.end.x, this.end.y); + ctx.rotate(this.angle); + //draw oval + ctx.ellipse(0, 0, this.length, this.stroke * 2, 0, 0, 2 * Math.PI); + ctx.stroke(); + + ctx.fill(); + //reset angle + ctx.rotate(-this.angle); + ctx.translate(-this.end.x, -this.end.y); + } + + drawBranch() { + ctx.strokeStyle = branchColor; + + ctx.beginPath(); + ctx.moveTo(this.start.x, this.start.y); + ctx.lineTo(this.end.x, this.end.y); + ctx.lineWidth = this.stroke; + ctx.stroke(); + } + + draw() { + if (this.length < 20 && doDrawLeaves) { + //leaf + this.drawLeaf(); + } else { + //branch + this.drawBranch(); + } + + for (let branch of this.branches) { + branch.draw(); + } + } +} + +class Tree { + constructor(start, length, angle, stroke) { + this.start = start; + this.length = length; + this.angle = angle; + this.stroke = stroke; + this.root = new Branch(this.start, this.length, this.angle, this.stroke); + } + + draw() { + this.root.draw(); + } +}