@@ -4,9 +4,8 @@ export default () => {
44 const [ BASE_SCORE , SCORE_EXPONENT ] = [ 100 , 1.5 ] ;
55 const ANIM_SPEED = 100 ;
66 const SHORTEST_CHAIN = 3 ;
7- const MAIN_BOARD = document . querySelector ( "#puz_board" ) ;
8- const DIV_PUZ_DISPLAY = document . querySelector ( "#puz_display" ) ;
9- const DATALINK = "../Data/Stage/1.js" ;
7+ const MAIN_BOARD = document . getElementById ( 'puz_board' ) ;
8+ const DIV_PUZ_DISPLAY = document . getElementById ( 'puz_display' ) ;
109 const [ ALT_ORB , ALT_OBJECT , ALT_FIELD ] = [ "□🔴🔵🟢🟡🟣" , "□🧱🌸" , "□🥬" ] ;
1110 // SECTOR_2:変数群
1211 let [ chain_now , chainable ] = [ false , false ] ;
@@ -20,7 +19,7 @@ export default () => {
2019 // onmouce_cell(cell) : チェイン中の処理とかやってます
2120 const endscene = ( ) => {
2221 DIV_PUZ_DISPLAY . style . display = "none" ;
23- document . querySelector ( "# move_START" ) . onclick ( ) ;
22+ document . getElementById ( ' move_START' ) . onclick ( ) ;
2423 }
2524 const getType = obj => obj [ 0 ] ;
2625 const isnullobj = obj => getType ( obj ) === 0 ;
@@ -38,7 +37,7 @@ export default () => {
3837 const object_copy = x => JSON . parse ( JSON . stringify ( x ) ) ;
3938 const update_display = ( ) => {
4039 for ( let i = 0 ; i < DATA . size . Height ; i ++ ) for ( let j = 0 ; j < DATA . size . Width ; j ++ ) update_cell ( i , j ) ;
41- document . querySelector ( "# puz_info" ) . innerText = `Score : ${ DATA . target . score } Hand : ${ DATA . target . hand } ` ;
40+ document . getElementById ( ' puz_info' ) . innerText = `Score : ${ DATA . target . score } Hand : ${ DATA . target . hand } ` ;
4241 }
4342 const obj_erase = obj => [ obj [ 0 ] , obj [ 1 ] ] = [ 0 , 0 ] ;
4443 const break_obj = ( y , x , ischain , isobj = true ) => {
@@ -75,7 +74,7 @@ export default () => {
7574 update_display ( ) ;
7675 } , ANIM_SPEED ) ;
7776 }
78- const onmouce_cell = cell => {
77+ const chain_connect = cell => {
7978 if ( ! chain_now ) return ;
8079 const [ CELL_Y , CELL_X ] = [ cell . target . parentNode . rowIndex , cell . target . cellIndex ] ;
8180 const CELL_COLOR = getType ( DATA . board . obj [ CELL_Y ] [ CELL_X ] ) ;
@@ -125,15 +124,15 @@ export default () => {
125124 const [ HEIGHT , WIDTH ] = [ DATA . size . Height , DATA . size . Width ] ;
126125 PUZ_BOARD_BONE = new Array ( HEIGHT ) . fill ( ) . map ( _ => Array ( WIDTH ) ) ;
127126 MAIN_BOARD . innerHTML = null ;
128- if ( HEIGHT <= 0 ) { console . error ( `GUARD! ${ HEIGHT } is not positive` ) ; return endscene ( ) ; }
129- if ( WIDTH <= 0 ) { console . error ( `GUARD! ${ WIDTH } is not positive` ) ; return endscene ( ) ; }
127+ if ( HEIGHT <= 0 ) { console . error ( `GUARD! Height : ${ HEIGHT } isn't positive` ) ; return endscene ( ) ; }
128+ if ( WIDTH <= 0 ) { console . error ( `GUARD! Height : ${ WIDTH } isn't positive` ) ; return endscene ( ) ; }
130129 for ( let i = 0 ; i < HEIGHT ; i ++ ) {
131130 const TR = document . createElement ( "tr" ) ;
132131 TR . classList . add ( "puz_board_tr" ) ;
133132 for ( let j = 0 ; j < WIDTH ; j ++ ) {
134133 const TD = document . createElement ( "td" ) ;
135134 TD . classList . add ( "inboard" ) ;
136- TD . onmouseover = onmouce_cell ;
135+ TD . onmouseover = chain_connect ;
137136 TD . addEventListener ( 'click' , chain_toggler ) ;
138137 TR . appendChild ( TD ) ;
139138 TD . innerHTML = `<img src="Pictures/Orbs/0.svg",width="40" height="40" class="notouch upper object" alt=" ">
@@ -149,10 +148,17 @@ export default () => {
149148 adj_list = chain_yx = [ ] ;
150149 update_display ( ) ;
151150 }
151+ /**todo : DATALINK先が存在しないときの処理*/
152152 const startgame = ( ) => {
153+ const StageID = document . getElementById ( 'StageLink' ) . value ;
154+ if ( isNaN ( StageID ) ) {
155+ console . error ( `GUARD! StageID ${ StageID } is NaN` )
156+ return endscene ( ) ;
157+ }
158+ const DATALINK = "../Data/Stage/" + StageID + ".js" ;
153159 DIV_PUZ_DISPLAY . style . display = "block" ;
154160 import ( DATALINK )
155161 . then ( x => { DATA = object_copy ( x . default ) ; board_init ( ) } ) ;
156162 } ;
157- document . querySelector ( "# move_GAME" ) . onclick = startgame ;
163+ document . getElementById ( ' move_GAME' ) . onclick = startgame ;
158164}
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