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Fix crash when using muscles and animatedGeometry in sequential worlds. (#6661) (#6664)
* Fix crash when using muscles and animatedGeometry in sequential worlds.
The issue was that WbWrenVertexArrayFrameListener thought that the frame had already been handled because it had been handled in the previous world.
* Add test case.
Co-authored-by: Dean Brettle <[email protected]>
Co-authored-by: Olivier Michel <[email protected]>
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