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Make sure all solids that comprise the robot have physics enabled. Also, have you tried lowering the timestep of the simulation? |
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Hi,
I am trying to create a custom quadruped robot by my own. I attached a rectangle to the endpoint of hingejoint. I have used same shape in boundingboxobject and also used the physics but somehow when I run the simulation the legs of robot sink beyond the floor. How can I fix it? Below is the video of the simulation.
physics.not.working.mp4
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