Calculating layout positions without applying the layout? #3402
-
Is there an easy way to calculate the positions a layout would produce without actually moving the nodes to the positions? In my specific case, I'm looking to use the combination of 2 dagre layouts. One running from top to bottom and one from left to right. In the middle of the left to right nodes is the anchor node that the top to bottom nodes will base their position on. To do this, I was attempting to first calculate the left to right layout, then calculate the top to bottom layout, the take the positions determined by the top to bottom layout and offset them to line up the anchor node with its position in the left to right layout. Currently I'm requesting to actually |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
Summary: Use a second, headless instance. Run the offscreen layouts there. The following expanded explanation was generated by ChatGPT: You can avoid mutating your live graph by spinning up a “headless” Cytoscape instance, copying in just the elements you need, running your layouts there, and then reading out the computed positions. Because there’s no container and no animation, nothing ever actually moves on-screen. Here’s a minimal example of how you might do your two-stage DAGRE trick: import cytoscape from 'cytoscape';
import dagre from 'cytoscape-dagre';
cytoscape.use( dagre );
// 1) grab your original graph data
const data = cy.json().elements;
// 2) make a headless copy
const cyHeadless = cytoscape({
elements: data,
headless: true, // <-- no container, no rendering
styleEnabled: false, // optional: skip style processing
});
// 3) run the left→right layout
const lr = cyHeadless.elements().layout({
name: 'dagre',
rankDir: 'LR',
animate: false,
fit: false
});
lr.run();
// extract the anchor position
const anchorPos = cyHeadless.$id('anchor').position();
// 4) run the top→bottom layout
const tb = cyHeadless.elements().layout({
name: 'dagre',
rankDir: 'TB',
animate: false,
fit: false
});
tb.run();
// 5) pull out all TB positions and offset them
const tbPositions = {};
cyHeadless.nodes().forEach(node => {
const p = node.position();
tbPositions[node.id()] = {
x: p.x + anchorPos.x,
y: p.y + anchorPos.y
};
});
// 6) apply those positions back to your real instance (with animation, if you like)
cy.nodes().positions(i => tbPositions[i.id()]);
cy.animate({
fit: { eles: cy.nodes(), padding: 10 },
duration: 500
}); Here’s how you might extend step 6 to use the built-in preset layout instead of manually calling positions(): // 6a) manual positions (as before)
cy.nodes().positions(i => tbPositions[i.id()]);
cy.animate({
fit: { eles: cy.nodes(), padding: 10 },
duration: 500
});
// 6b) alternatively: use the 'preset' layout to apply your computed positions with animation
cy.layout({
name: 'preset',
positions: tbPositions,
fit: true, // zooms/fits to your graph
padding: 10,
animate: true, // animates node movements
animationDuration: 500 // duration in ms
}).run(); Key points:
See “Headless Mode” and layout docs here:
|
Beta Was this translation helpful? Give feedback.
Summary: Use a second, headless instance. Run the offscreen layouts there.
The following expanded explanation was generated by ChatGPT:
You can avoid mutating your live graph by spinning up a “headless” Cytoscape instance, copying in just the elements you need, running your layouts there, and then reading out the computed positions. Because there’s no container and no animation, nothing ever actually moves on-screen.
Here’s a minimal example of how you might do your two-stage DAGRE trick: