|
| 1 | +//snake.js |
| 2 | + |
| 3 | +function CreatePoint (x,y) |
| 4 | +{ |
| 5 | +var pt = new Object; |
| 6 | +pt.x = x; |
| 7 | +pt.y = y; |
| 8 | +return pt; |
| 9 | +} |
| 10 | + |
| 11 | +var snake = new Array(); |
| 12 | +var input = new Array(0); |
| 13 | +var map = new Array (20); |
| 14 | +var food = CreatePoint (0,0); |
| 15 | +var cur_dir; |
| 16 | +var bFast = false,bPause = false,bStart = false; |
| 17 | +var iTimer,nTimerCount = 0; |
| 18 | +var score; |
| 19 | +var i,j; |
| 20 | + |
| 21 | +for (i = 0;i < 20;i ++) map[i] = new Array (15); |
| 22 | + |
| 23 | +function CreateTimer (delay) |
| 24 | +{ |
| 25 | +iTimer = window.setInterval ("GameLoop()",delay); |
| 26 | +nTimerCount ++; |
| 27 | +} |
| 28 | + |
| 29 | +function KillTimer () |
| 30 | +{ |
| 31 | +window.clearInterval (iTimer); |
| 32 | +nTimerCount --; |
| 33 | +} |
| 34 | + |
| 35 | +function NewGame () |
| 36 | +{ |
| 37 | +if (bStart && !bPause) KillTimer(); |
| 38 | + |
| 39 | +snake.length = 3; |
| 40 | +snake[0] = CreatePoint (10,10); |
| 41 | +snake[1] = CreatePoint (11,10); |
| 42 | +snake[2] = CreatePoint (12,10); |
| 43 | + |
| 44 | +input = new Array (0); |
| 45 | + |
| 46 | +for (i = 0;i < 20;i ++) |
| 47 | +for (j = 0;j < 15;j ++) |
| 48 | +map[i][j] = 0; |
| 49 | + |
| 50 | +cur_dir = 37; |
| 51 | +score = 0; |
| 52 | +bFast = false; |
| 53 | +bPause = false; |
| 54 | +RandFood(); |
| 55 | +bStart = true; |
| 56 | + |
| 57 | +CreateTimer(500); |
| 58 | +PrintGame(); |
| 59 | +} |
| 60 | + |
| 61 | +function RandFood () |
| 62 | +{ |
| 63 | +var pt = CreatePoint(0,0); |
| 64 | + |
| 65 | +do |
| 66 | +{ |
| 67 | +pt.x = Math.floor (Math.random() * 20); |
| 68 | +pt.y = Math.floor (Math.random() * 15); |
| 69 | +} |
| 70 | +while (CheckCover (pt,0)) |
| 71 | + |
| 72 | +food = pt; |
| 73 | +} |
| 74 | + |
| 75 | +function CheckCover (pt,num) |
| 76 | +{ |
| 77 | +for (i = num;i < snake.length;i ++) |
| 78 | +{ |
| 79 | +if (pt.x == snake[i].x && pt.y == snake[i].y) |
| 80 | +return true; |
| 81 | +} |
| 82 | + |
| 83 | +return false; |
| 84 | +} |
| 85 | + |
| 86 | +function GamePause () |
| 87 | +{ |
| 88 | +if (bStart) |
| 89 | +{ |
| 90 | +if (bPause) |
| 91 | +{ |
| 92 | +CreateTimer (500); |
| 93 | +bPause = false; |
| 94 | +} |
| 95 | +else |
| 96 | +{ |
| 97 | +KillTimer(); |
| 98 | +bPause = true; |
| 99 | +} |
| 100 | +} |
| 101 | +} |
| 102 | + |
| 103 | +function StopGame () |
| 104 | +{ |
| 105 | +if (!bPause && bStart) KillTimer (); |
| 106 | +PrintBlank(); |
| 107 | +bStart = false; |
| 108 | +} |
| 109 | + |
| 110 | + |
| 111 | +function SpacePress () |
| 112 | +{ |
| 113 | +if (window.event.keyCode == 32) GamePause (); |
| 114 | +} |
| 115 | + |
| 116 | +function PushKey (num1,num2) |
| 117 | +{ |
| 118 | +if (input.length == 0 && (cur_dir == num1 || cur_dir == num2)) |
| 119 | +input.push (window.event.keyCode); |
| 120 | +else if (input.length > 0) |
| 121 | +{ |
| 122 | +if (input[input.length - 1] == num1 || input[input.length - 1] == num2) |
| 123 | +input.push (window.event.keyCode); |
| 124 | +} |
| 125 | +} |
| 126 | + |
| 127 | +function ChnDir () |
| 128 | +{ |
| 129 | +if (bStart && !bPause) |
| 130 | +{ |
| 131 | +if (window.event.keyCode == cur_dir && input.length == 0 && !bFast) |
| 132 | +{ |
| 133 | +KillTimer(); |
| 134 | +CreateTimer (50); |
| 135 | +bFast = true; |
| 136 | +} |
| 137 | +else |
| 138 | +{ |
| 139 | +if (bFast && (window.event.keyCode != cur_dir || input.length > 0)) |
| 140 | +{ |
| 141 | +KillTimer(); |
| 142 | +CreateTimer (500); |
| 143 | +bFast = false; |
| 144 | +} |
| 145 | + |
| 146 | +switch (window.event.keyCode) |
| 147 | +{ |
| 148 | +case 37: |
| 149 | +PushKey (38,40); |
| 150 | +break; |
| 151 | + |
| 152 | +case 38: |
| 153 | +PushKey (37,39); |
| 154 | +break; |
| 155 | + |
| 156 | +case 39: |
| 157 | +PushKey (38,40); |
| 158 | +break; |
| 159 | + |
| 160 | +case 40: |
| 161 | +PushKey (37,39); |
| 162 | +break; |
| 163 | +} |
| 164 | +} |
| 165 | +} |
| 166 | +} |
| 167 | + |
| 168 | +function SlowDown () |
| 169 | +{ |
| 170 | +if (bStart && bFast && window.event.keyCode >= 37 && window.event.keyCode <= 40) |
| 171 | +{ |
| 172 | +KillTimer (); |
| 173 | +CreateTimer (500); |
| 174 | +bFast = false; |
| 175 | +} |
| 176 | +} |
| 177 | + |
| 178 | +function SnakeMove (x,y) |
| 179 | +{ |
| 180 | +var pt = CreatePoint (0,0); |
| 181 | + |
| 182 | +pt.x = snake[0].x + x; |
| 183 | +pt.y = snake[0].y + y; |
| 184 | + |
| 185 | +if (pt.x < 0) pt.x = 19; |
| 186 | +else if (pt.y < 0) pt.y = 14; |
| 187 | +else if (pt.x >= 20) pt.x = 0; |
| 188 | +else if (pt.y >= 15) pt.y = 0; |
| 189 | + |
| 190 | +snake.unshift (pt); |
| 191 | +} |
| 192 | + |
| 193 | +function GameLoop () |
| 194 | +{ |
| 195 | +if (input.length > 0) cur_dir = input.shift(); |
| 196 | + |
| 197 | +switch (cur_dir) |
| 198 | +{ |
| 199 | +case 37: |
| 200 | +SnakeMove (-1,0); |
| 201 | +break; |
| 202 | + |
| 203 | +case 38: |
| 204 | +SnakeMove (0,-1); |
| 205 | +break; |
| 206 | + |
| 207 | +case 39: |
| 208 | +SnakeMove (1,0); |
| 209 | +break; |
| 210 | + |
| 211 | +case 40: |
| 212 | +SnakeMove (0,1); |
| 213 | +break; |
| 214 | +} |
| 215 | + |
| 216 | +if (snake[0].x == food.x && snake[0].y == food.y) |
| 217 | +{ |
| 218 | +RandFood(); |
| 219 | +score++; |
| 220 | +} |
| 221 | +else snake.pop(); |
| 222 | + |
| 223 | +if (CheckCover (snake[0],3)) |
| 224 | +{ |
| 225 | +KillTimer(); |
| 226 | +window.alert ("Game End! \nYour score: " + score); |
| 227 | +PrintBlank(); |
| 228 | +bStart = false; |
| 229 | +} |
| 230 | +else PrintGame(); |
| 231 | +} |
| 232 | + |
| 233 | +function PrintBlank () |
| 234 | +{ |
| 235 | +var id = document.getElementById ("Main"); |
| 236 | +var str = ""; |
| 237 | + |
| 238 | +str += "\n<table border = \"0\" cellspacing = \"0\" cellpadding = \"0\">\n"; |
| 239 | + |
| 240 | +for (j = 0;j < 15;j ++) |
| 241 | +{ |
| 242 | +str += "<tr>\n"; |
| 243 | +for (i = 0;i < 20;i ++) str += "<td width = \"32\" height = \"32\">   </td>\n"; |
| 244 | +str += "</tr>\n"; |
| 245 | +} |
| 246 | + |
| 247 | +str += "</table>\n"; |
| 248 | + |
| 249 | +id.innerHTML = str; |
| 250 | +} |
| 251 | + |
| 252 | +function PrintGame () |
| 253 | +{ |
| 254 | +var id = document.getElementById ("Main"); |
| 255 | +var str = ""; |
| 256 | + |
| 257 | +for (i = 0;i < 20;i ++) |
| 258 | +for (j = 0;j < 15;j ++) |
| 259 | +map[i][j] = 0; |
| 260 | + |
| 261 | +map[snake[0].x][snake[0].y] = 1; |
| 262 | + |
| 263 | +for (i = 1;i < snake.length;i ++) |
| 264 | +map[snake[i].x][snake[i].y] = 2; |
| 265 | + |
| 266 | +map[food.x][food.y] = 3; |
| 267 | + |
| 268 | +str += "\n<table border = \"0\" cellspacing = \"0\" cellpadding = \"0\">\n"; |
| 269 | + |
| 270 | +for (j = 0;j < 15;j ++) |
| 271 | +{ |
| 272 | +str += "<tr>\n"; |
| 273 | + |
| 274 | +for (i = 0;i < 20;i ++) |
| 275 | +{ |
| 276 | +str += "<td width = \"32\" height = \"32\" "; |
| 277 | + |
| 278 | +switch (map[i][j]) |
| 279 | +{ |
| 280 | +case 1: |
| 281 | +str += "bgcolor = \"red\""; |
| 282 | +break; |
| 283 | + |
| 284 | +case 2: |
| 285 | +str += "bgcolor = \"green\""; |
| 286 | +break; |
| 287 | + |
| 288 | +case 3: |
| 289 | +str += "bgcolor = \"blue\""; |
| 290 | +break; |
| 291 | +} |
| 292 | + |
| 293 | +str += ">   </td>\n"; |
| 294 | +} |
| 295 | + |
| 296 | +str += "</tr>\n"; |
| 297 | +} |
| 298 | + |
| 299 | +str += "</table>\n"; |
| 300 | + |
| 301 | +id.innerHTML = str; |
| 302 | +} |
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