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This repository was archived by the owner on May 27, 2021. It is now read-only.

[LML] AnimatedImage and non-continuous rendering #63

@metaphore

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@metaphore

It appears like AnimatedImage is not compatible with non-continuous rendering mode, and should call Gdx.graphics.requestRendering() inside of Actor#act().

I feel like non-continuous rendering case was just dropped during development and never tested. So maybe there is more code that doesn't not support it in the repo.

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